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-rw-r--r--gamemode/itemsystem/common.lua79
1 files changed, 0 insertions, 79 deletions
diff --git a/gamemode/itemsystem/common.lua b/gamemode/itemsystem/common.lua
index 114340b..512bec5 100644
--- a/gamemode/itemsystem/common.lua
+++ b/gamemode/itemsystem/common.lua
@@ -16,82 +16,3 @@ function startProcessGeneric(player, string, time, ondone)
ondone(player)
end)
end
-
-if(SERVER) then
- util.AddNetworkString( "gms_plantseed" )
-end
-local function plant(player, resourcename)
- if(CLIENT) then
- net.Start("gms_plantseed")
- net.WriteString(resourcename)
- net.SendToServer()
- end
- if(SERVER) then
- print("Planting " .. resourcename)
- local tbl = GMS.Resources[resourcename]
- print("Plant table:")
- PrintTable(tbl)
- if(tbl.GrowTime == nil) then
- print(tbl.Name .. " .GrowTime is nil, this might be a bug!")
- return
- end
- if(tbl.OnGrow == nil) then
- print(tbl.Name .. " .OnGrow is nil, this might be a bug!")
- return
- end
-
- local tr = player:GetEyeTrace()
- local pent = ents.Create("gms_generic_plantable")
- pent:SetPos(tr.HitPos)
- pent.GrowTime = tbl.GrowTime
- pent.OnGrow = tbl.OnGrow
- print("Setting seed's owner to:")
- print(player)
- pent:SetOwner(player)
- pent:Spawn()
- end
-end
-net.Receive( "gms_plantseed", function(len,pl)
- local resourcename = net.ReadString()
- plant(pl,resourcename)
-end)
-
-function genericMakePlantable( tbl )
- local plant = function(player)
- plant(player,tbl.Name)
- end
- if(tbl.Actions == nil) then
- tbl.Actions = {}
- end
- tbl.Actions["Plant " .. tbl.Name] = plant
-end
-
-GAMEMODE = GAMEMODE or {}
-function GAMEMODE.MakeGenericPlantChild( ply, pos, mdl, parent )
- local ent = ents.Create( "prop_physics" )
- ent:SetAngles( Angle( 0, math.random( 0, 360 ) , 0 ) )
- ent:SetModel( mdl )
- ent:SetPos( pos )
- ent:Spawn()
- ent.IsPlantChild = true
-
- ent:SetHealth( 99999 )
- ent:Fadein()
-
- local phys = ent:GetPhysicsObject()
- if ( phys ) then phys:EnableMotion( false ) end
-
- ent.PlantParent = parent
- ent.PlantParentName = parent:GetName()
- parent.Children = parent.Children + 1
-
- if ( IsValid( ply ) ) then
- SPropProtection.PlayerMakePropOwner( ply, ent )
- else
- ent:SetNWString( "Owner", "World" )
- end
-
- ent.PhysgunDisabled = true
-
- return ent
-end