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-rw-r--r--gamemode/itemsystem/items/aaaItemExample.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/gamemode/itemsystem/items/aaaItemExample.lua b/gamemode/itemsystem/items/aaaItemExample.lua
index ee67639..872e93e 100644
--- a/gamemode/itemsystem/items/aaaItemExample.lua
+++ b/gamemode/itemsystem/items/aaaItemExample.lua
@@ -12,6 +12,7 @@ ITEM.Description = "Why did I even write this? No one will ever read it!"
ITEM.Icon = "test.png"
--If this item has "unique data", for example batteries that run out of charge
+--If true, then the item must define a table .UniqueFields, an array of strings that tell what fields are unique.
ITEM.UniqueData = false
--A table of strings to functions that show up when the player clicks the item in their inventory.