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Diffstat (limited to 'gamemode/itemsystem/items/anexample.lua')
| -rw-r--r-- | gamemode/itemsystem/items/anexample.lua | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/gamemode/itemsystem/items/anexample.lua b/gamemode/itemsystem/items/anexample.lua deleted file mode 100644 index 100096f..0000000 --- a/gamemode/itemsystem/items/anexample.lua +++ /dev/null @@ -1,36 +0,0 @@ ---This file is to help developers add new items to the game - -ITEM = {} - ---The name of this item -ITEM.Name = "An Example" - ---A description that shows up when hovering over the item in the inventory -ITEM.Description = "Why did I even write this? No one will ever read it!" - ---The icon that this item users, relative to the gmsurvival/content/materials directory -ITEM.Icon = "test.png" - ---If this item has "unique data", for example batteries that run out of charge -ITEM.UniqueData = false - ---A table of strings to functions that show up when the player clicks the item in their inventory. ---The you may also use strings to tables of strings to functions (and so on) to make drop-down menus. ---Example: ---[[ -ITEM.Actions = { - "Click me!" = functions(player) print("I was clicked!") end - "Or me!" = functions(player) print("I was clicked by " .. player:Name()) end - "Drop down" = { - "This is an item in a drop down" = function(player) print("Drop1") end - "Drop downs can have more drop downs!" = { - "Drop2" = function(player) print("Drop2") end - "Drop3" = function(player) print("Drop3") end - } - } -} ---]] -ITEM.Actions = {} - ---Be sure to register when everything is said and done! -GMS.RegisterResource(ITEM) |
