diff options
Diffstat (limited to 'gamemode/itemsystem')
| -rw-r--r-- | gamemode/itemsystem/items/medicine.lua | 28 |
1 files changed, 18 insertions, 10 deletions
diff --git a/gamemode/itemsystem/items/medicine.lua b/gamemode/itemsystem/items/medicine.lua index 405188d..d741b04 100644 --- a/gamemode/itemsystem/items/medicine.lua +++ b/gamemode/itemsystem/items/medicine.lua @@ -6,27 +6,35 @@ ITEM.Description = "Heals you!" ITEM.Icon = "items/medicine.png" ITEM.UniqueData = false -if(SERVER) then +if (SERVER) then util.AddNetworkString( "gms_usemedicine" ) end local client_use = function() - net.Start("gms_usemedicine") + net.Start("gms_usemedicine") net.SendToServer() end local finisheduseing = function(player) - player:DecResource( "Medicine", 1 ) - player:SendMessage( "You're feeling a bit better now.", 3, Color( 10, 200, 10, 255 ) ) - player:Heal( 10 ) + player:DecResource( "Medicine", 1 ) + player:SendMessage( "You're feeling a bit better now.", 3, Color( 10, 200, 10, 255 ) ) + player:Heal( 10 ) end local use_medicine = function(ln, player) - if ( player:GetResource( "Medicine" ) < 1 ) then - player:SendMessage( "You need Medicine.", 3, Color( 200, 0, 0, 255 ) ) - return - end - startProcessGeneric(player,"Patching yourself up",1.5,finisheduseing) + if ( player:GetResource( "Medicine" ) < 1 ) then + player:SendMessage( "You need Medicine.", 3, Color( 200, 0, 0, 255 ) ) + return + end + local maxhealth = 100 + if player:HasUnlock("Adept_Survivalist") then maxhealth = maxhealth + 50 end + if player:HasUnlock("Master_Survivalist") then maxhealth = maxhealth + 50 end + if player:Health() >= maxhealth then + player:SendMessage( "You feel fine!", 3, Color( 200, 0, 0, 255 ) ) + return + end + player:EmitSound( Sound("items/smallmedkit1.wav" ) ) + startProcessGeneric(player,"Patching yourself up",1.5,finisheduseing) end net.Receive( "gms_usemedicine", use_medicine) |
