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-rw-r--r--gamemode/processes.lua64
1 files changed, 0 insertions, 64 deletions
diff --git a/gamemode/processes.lua b/gamemode/processes.lua
index 41ce61f..d1f024a 100644
--- a/gamemode/processes.lua
+++ b/gamemode/processes.lua
@@ -38,70 +38,6 @@ function GM:RemoveProcessThink( tbl )
end
end
-function PlayerMeta:DoProcess( name, time, data )
- if ( self.InProcess ) then self:SendMessage( "You can't do this much at once.", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( self:GetNWBool( "AFK" ) ) then self:SendMessage( "You can't do this while afk.", 3, Color( 200, 0, 0, 255 ) ) return end
- if ( self:GetNWBool( "Sleeping" ) ) then self:SendMessage( "You can't do this while sleeping.", 3, Color( 200, 0, 0, 255 ) ) return end
-
- self.ProcessTable = table.Merge( table.Copy( GMS.Processes.BaseProcess ), table.Copy( GMS.Processes[ name ] ) )
- self.ProcessTable.Owner = self
- self.ProcessTable.Time = time
- self.ProcessTable.StartTime = CurTime()
- self.ProcessTable.TimerID = self:UniqueID()
- if ( data ) then self.ProcessTable.Data = data end
-
- self.InProcess = true
- if ( self.ProcessTable.Freeze ) then self:Freeze( true ) end
- if ( self.ProcessTable.OnStart ) then self.ProcessTable:OnStart() end
-
- table.insert( GAMEMODE.ProcessThinkHookTable, self.ProcessTable )
-
- timer.Create( "GMS_ProcessTimer_" .. self:UniqueID(), time, 1, function() self:StopProcess() end )
-end
-
-function PlayerMeta:MakeProcessBar( name, time, cancel )
- umsg.Start( "gms_MakeProcessBar", self )
- umsg.String( name )
- umsg.Short( time )
- umsg.Bool( cancel )
- umsg.End()
-end
-
-function PlayerMeta:StopProcessBar()
- umsg.Start( "gms_StopProcessBar", self )
- umsg.End()
-end
-
-function PlayerMeta:StopProcess()
- if ( !IsValid( self ) or self.ProcessTable == nil ) then return end
-
- local bool = self.ProcessTable:BaseStop()
- if ( self.ProcessTable.Freeze ) then self:Freeze( false ) end
- if ( self.ProcessTable.OnStop ) then self.ProcessTable:OnStop() end
- if ( self.ProcessTable.Think ) then GAMEMODE:RemoveProcessThink( self.ProcessTable ) end
-
- self.InProcess = false
- self.ProcessTable = nil
-end
-
-function PlayerMeta:CancelProcess()
- if ( !self.InProcess ) then return end
-
- local v = self.ProcessTable
- if ( !v.Cancel ) then return end
-
- if ( v.Owner and v.Owner != NULL and IsValid( v.Owner ) ) then
- v.Owner:Freeze( false )
- v.Owner:StopProcessBar()
- v.Owner.InProcess = false
- v.Owner:SendMessage( "Cancelled.", 3, Color( 200, 0, 0, 255 ) )
- end
-
- v.IsStopped = true
- timer.Destroy( "GMS_ProcessTimer_" .. v.TimerID )
- GAMEMODE:RemoveProcessThink( v )
-end
-
/* Base process */
local PROCESS = {}