diff options
Diffstat (limited to 'gamemode')
| -rw-r--r-- | gamemode/cl_panels.lua | 1 | ||||
| -rw-r--r-- | gamemode/client/cl_inventory.lua | 33 | ||||
| -rw-r--r-- | gamemode/client/cl_quickmenu.lua | 1 | ||||
| -rw-r--r-- | gamemode/client/cl_syncronize.lua | 6 | ||||
| -rw-r--r-- | gamemode/init.lua | 2 | ||||
| -rw-r--r-- | gamemode/itemsystem/common_dropable.lua | 2 | ||||
| -rw-r--r-- | gamemode/itemsystem/common_plantable.lua | 2 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/gunchunks.lua | 1 | ||||
| -rw-r--r-- | gamemode/processes.lua | 3 |
9 files changed, 0 insertions, 51 deletions
diff --git a/gamemode/cl_panels.lua b/gamemode/cl_panels.lua index 70b6740..4a284e9 100644 --- a/gamemode/cl_panels.lua +++ b/gamemode/cl_panels.lua @@ -844,7 +844,6 @@ function PANEL:SetInfo( name, tbl ) img:SetPos(20, 10) img:SetSize(self:GetWide()-40, self:GetTall()-40) img:SetImage("vgui/avatar_default") - PrintTable(tbl) if (tbl.Results != nil) then for k,v in pairs(tbl.Results) do diff --git a/gamemode/client/cl_inventory.lua b/gamemode/client/cl_inventory.lua index 2534b91..cb41f2d 100644 --- a/gamemode/client/cl_inventory.lua +++ b/gamemode/client/cl_inventory.lua @@ -1,4 +1,3 @@ -print("Custom Inventory Loaded") local invxsize = 800 local invysize = 500 @@ -117,8 +116,6 @@ local function createPanel() end local function createMenuFor(menu, tbl) - print("Createing actions for:") - PrintTable(tbl) for k,v in pairs(tbl) do if(isfunction(v)) then --This is a dead-end, add the menu local thisoption = menu:AddOption(k,v) @@ -386,7 +383,6 @@ function PANEL:Init() slot:SetText("") slot:SetTooltip(createTooltipTextFor(v.Req)) slot.DoClick = function() - --print("I want to combine a " .. v.Name) LocalPlayer():ConCommand("gms_MakeCombination Combinations " .. v.Name) end @@ -532,8 +528,6 @@ function PANEL:Init() self.PanelProxy = {} self.PanelProxy.cp = self.ControlPanel self.PanelProxy.MatSelect = function(self,cmd,matlist,bool,x,y) - print("MatSelect's cmd is:") - print(cmd) local grid = vgui.Create( "DGrid" ) grid:SetPos( 0, 0 ) grid:SetCols( 5 ) @@ -541,18 +535,14 @@ function PANEL:Init() grid:SetRowHeight( 64 ) local MatSelectPanel = {} MatSelectPanel.AddMaterial = function(name, path) - print("Adding material:") - PrintTable(name) end if(matlist != nil) then for k,v in pairs(matlist) do local vitem = vgui.Create("DButton") vitem:SetText("") vitem:SetSize(64,64) - --print("Adding item for:" .. v) vitem:SetImage(v) vitem.DoClick = function() - print("Running " .. cmd .. " " .. v) RunConsoleCommand(cmd, v) end vitem.Paint = function(self,w,h) @@ -570,16 +560,10 @@ function PANEL:Init() self.PanelProxy.cp:Clear() end self.PanelProxy.AddItem = function(self,item) - print("----------AddItem called!--------------") - print("Adding:") - print(item) local output = self.cp:AddItem(item) - print("-----------AddItem finished!-----------") return output end self.PanelProxy.AddControl = function(self,type,table) - print("Adding control...") - print("Type:" .. type) if(type == "Header") then self.cp:ControlHelp(table.Description) elseif(type == "Slider") then @@ -605,8 +589,6 @@ function PANEL:Init() curcolor.r = GetConVar(colorvars["Red"]):GetInt() curcolor.g = GetConVar(colorvars["Green"]):GetInt() curcolor.b = GetConVar(colorvars["Blue"]):GetInt() - print("Color convars are:") - PrintTable(colorvars) color_cube:SetColor( curcolor ) color_cube:SetSize(200,200) @@ -627,7 +609,6 @@ function PANEL:Init() end DComboBox.OnSelect = function( panel, index, value ) for k,v in pairs(table.Options[value]) do - print("Setting " .. k .. " to " .. v) GetConVar(k):SetInt(v) end end @@ -660,18 +641,11 @@ function PANEL:Init() elseif(type == "Button") then self.cp:Button(table.Label,table.Command) else - print("I wanted to add a control, but I haven't written it yet!") - print("Type:" .. type) - print("Table:") - PrintTable(table) - print("I am:") - PrintTable(self) debug.Trace() end end if(self.ControlPanel.AddControl == nil) then - print("Control panel's AddControl is nil!") end --self.ControlPanel:SetSize((dPanelWidth/3)*2,dPanelWidth) --self.ControlPanel:SetPos(dPanelWidth/3,0) @@ -684,7 +658,6 @@ function PANEL:Init() if(istable(j)) then local isprohibitied = true for l,m in pairs(GMS.AllowedStools) do - print("Checking: " .. j.ItemName) if(j.ItemName == m) then isprohibitied = false end @@ -695,13 +668,10 @@ function PANEL:Init() for n,o in pairs(j) do btable[n] = o end - print("Btable is:") - PrintTable(btable) button:SetText(btable.Text) --button.Name = j.Text button.PanelCreate = j.CPanelFunction --self.Tools:Add - print("adding " .. j.Text) button.DoClick = function() --print("Before calling function, PanelProxy is:") --PrintTable(self.PanelProxy) @@ -729,10 +699,7 @@ function PANEL:EnableControlPanel( button ) button:SetSelected( true ) self.LastSelected = button - print(button.Name) local cp = controlpanel.Get( button.Name ) - print("got control panel for:") - print(cp) --if ( !cp:GetInitialized() ) then --cp:FillViaTable( button ) --end diff --git a/gamemode/client/cl_quickmenu.lua b/gamemode/client/cl_quickmenu.lua index 2ce0bbb..a6961c5 100644 --- a/gamemode/client/cl_quickmenu.lua +++ b/gamemode/client/cl_quickmenu.lua @@ -1,5 +1,4 @@ function GM:OnContextMenuOpen() - print("Context menu hooked correctly") local Menu = DermaMenu() -- Is the same as vgui.Create( "DMenu" ) Menu:AddOption( "Simple option" ) -- Add a simple option. diff --git a/gamemode/client/cl_syncronize.lua b/gamemode/client/cl_syncronize.lua index fa60de0..f84799d 100644 --- a/gamemode/client/cl_syncronize.lua +++ b/gamemode/client/cl_syncronize.lua @@ -1,11 +1,9 @@ --Makes sure the player knows about things like inventory, skills, experience ect. net.Receive( "gms_SetResource", function( length, pl) - print("Setresources message sent from server") local name = net.ReadString() if(GMS.GetResourceByName(name).UniqueData) then local restable = net.ReadTable() - PrintTable(restable) if(Resources[name] == nil) then Resources[name] = {} end @@ -14,12 +12,8 @@ net.Receive( "gms_SetResource", function( length, pl) if(Resources[name] == nil) then Resources[name] = 0 end - print("Getting with bitcount:" .. GMS.NETINT_BITCOUNT) local num = net.ReadInt(GMS.NETINT_BITCOUNT) - print("Resource name: " .. name) - print("Resource num: " .. num) Resources[name] = num end - print("Finished resource get") GAMEMODE:ReloadSpawnMenu() end) diff --git a/gamemode/init.lua b/gamemode/init.lua index da03d24..04f5637 100644 --- a/gamemode/init.lua +++ b/gamemode/init.lua @@ -937,7 +937,6 @@ concommand.Add( "gms_makefire", GM.MakeCampfire ) ---------------------------------------------------------------------------------------------------- */ function GM:PlayerInitialSpawn( ply ) - print("--------Inital spawn called!---------") ply:SetTeam( 1 ) ply.Skills = {} @@ -997,7 +996,6 @@ function GM:PlayerInitialSpawn( ply ) ply.FeatureUnlocks = tbl["unlocks"] ply.MaxResources = ( ply.Skills["Survival"] * 5 ) + 25 - print("Setting MaxResources to " .. ply.MaxResources) ply:SendMessage( "Loaded character successfully.", 3, Color( 255, 255, 255, 255 ) ) ply:SendMessage( "Last visited on " .. tbl.date .. ", enjoy your stay.", 10, Color( 255, 255, 255, 255 ) ) diff --git a/gamemode/itemsystem/common_dropable.lua b/gamemode/itemsystem/common_dropable.lua index 34ca905..046d628 100644 --- a/gamemode/itemsystem/common_dropable.lua +++ b/gamemode/itemsystem/common_dropable.lua @@ -9,8 +9,6 @@ function genericMakeDroppable(tbl) genericDropResource(player,tbl.Name,1) end local dropall = function(player) - PrintTable(Resources) - print("Ammount:" .. Resources[tbl.Name]) genericDropResource(player,tbl.Name,Resources[tbl.Name]) end local drophalf = function(player) diff --git a/gamemode/itemsystem/common_plantable.lua b/gamemode/itemsystem/common_plantable.lua index 9c86491..668ca74 100644 --- a/gamemode/itemsystem/common_plantable.lua +++ b/gamemode/itemsystem/common_plantable.lua @@ -23,8 +23,6 @@ local function plant(player, resourcename) pent:SetPos(tr.HitPos) pent.GrowTime = tbl.GrowTime pent.OnGrow = tbl.OnGrow - print("Setting seed's owner to:") - print(player) pent:SetOwner(player) pent:Spawn() end diff --git a/gamemode/itemsystem/items/gunchunks.lua b/gamemode/itemsystem/items/gunchunks.lua index 412ae68..a262e37 100644 --- a/gamemode/itemsystem/items/gunchunks.lua +++ b/gamemode/itemsystem/items/gunchunks.lua @@ -25,7 +25,6 @@ for k,v in pairs(materials) do ITEM.Description = "A part of a weapon!" local filename = string.Replace(v .. " " .. j," ","_") local directory = "items/weaponparts/" .. filename .. ".png" - print("File for " .. ITEM.Name .. " is " .. directory) ITEM.Icon = directory ITEM.UniqueData = false genericMakeDroppable(ITEM) diff --git a/gamemode/processes.lua b/gamemode/processes.lua index 58a2b48..e11da6b 100644 --- a/gamemode/processes.lua +++ b/gamemode/processes.lua @@ -709,9 +709,6 @@ local plant_generic = { for k,v in pairs(plant_generic) do local PROCESS = {} function PROCESS:OnStart() - print("time:" .. self.Time) - print("Cancel") - print(self.Cancel) self.Owner:MakeProcessBar( "Planting " .. v[1], self.Time, self.Cancel) end function PROCESS:OnStop() |
