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* Fixed recipies for steel furnace, added mahogany and steel resourcesAlexander Pickering2016-05-01
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* Fixed up production for silver furnaces, added gold, maple, and silver resourcesAlexander Pickering2016-05-01
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* Fixed recepies for platinum furnace, added elm, platinum, and pure mithril ↵Alexander Pickering2016-05-01
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* Fixed production from iron furnace, created sand, glass, and charcoalAlexander Pickering2016-05-01
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* Fixed production from stone furnaceAlexander Pickering2016-05-01
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* Fixed production from copper furnace, added sulpher and iron resourcesAlexander Pickering2016-05-01
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* Changed player-made items to require proper versions of their resourcesAlexander Pickering2016-05-01
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* Moved item planting code into it's own fileAlexander Pickering2016-05-01
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* Added combinations tab to the q menuAlexander Pickering2016-04-30
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* Merge branch 'master' of ssh://cogarr.net:43/home/git/gmsurvivalScott2016-04-30
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| * Added water bottleAlexander Pickering2016-04-30
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| * Added mineing resourcesAlexander Pickering2016-04-30
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| * Fixed plant eatingAlexander Pickering2016-04-30
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| * More work on makeing things plantableAlexander Pickering2016-04-30
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| * Improvements to inventoryAlexander Pickering2016-04-30
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| * Fixed up inventoryAlexander Pickering2016-04-29
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* | Some changesScott2016-04-30
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* a halfway commit to show scottAlexander Pickering2016-04-29
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* Started split to expiditionAlexander Pickering2016-04-22
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* Refactored fishing process codeAlexander Pickering2016-04-22
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* Refactored planting process codeAlexander Pickering2016-04-22
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* Started work on createing furnace genericAlexander Pickering2016-04-22
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* Fixed folder nameing so the gamemode can be testedAlexander Pickering2016-04-22
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* Removed redundent functions from processes.luaAlexander Pickering2016-04-22
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* Moved meta-functions relateing to processes to player_functions.luaAlexander Pickering2016-04-22
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* Buildsites fixed so they determine if a player is in the build site correctlyAlexander Pickering2016-04-20
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* Refactored some of the code for the furnacesAlexander Pickering2016-04-16
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* Removed debug statementsAlexander Pickering2016-04-16
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* Fixed most recepies not showing up in the structures menuAlexander Pickering2016-04-16
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* Moved all tree and barrow spawns into their own filestructureAlexander Pickering2016-04-16
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* Setting up folder structure for tree and barrow editorAlexander Pickering2016-04-16
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* Started on burrows and trees editorAlexander Pickering2016-04-16
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* Finsihed moveing things out of combinations2Alexander Pickering2016-04-16
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* Missed 1 last thing in combinations.luaAlexander Pickering2016-04-16
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* Moved all of combinations.lua into their own files under craftablesystem/Alexander Pickering2016-04-16
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* Moved player-made combinations into their own fileAlexander Pickering2016-04-16
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* Moved some more functions to player_functions.luaAlexander Pickering2016-04-16
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* Fixed utility link in init.luaAlexander Pickering2016-04-16
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* Fixed the entity_commands fileAlexander Pickering2016-04-16
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* Moved admin commands from init.lua to admin_commands.luaAlexander Pickering2016-04-16
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* Moved ReproduceTrees() back into init.luaAlexander Pickering2016-04-16
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* Moved entity function from init.lua to it's own fileAlexander Pickering2016-04-16
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* Moved player functions from init to it's own fileAlexander Pickering2016-04-16
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* Renamed init_utility.lua to just utility.luaAlexander Pickering2016-04-16
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* Refactored init.lua code for planting console commandsAlexander Pickering2016-04-16
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* Beginning refactoring of the init fileAlexander Pickering2016-04-16
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* Initial commitAlexander Pickering2016-04-16