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The GMS code from a dead community, feel free to copy/work on/re-release I guess
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gamemode
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craftablesystem
Commit message (
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Author
Age
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Added camp fire
Alexander Pickering
2016-05-05
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Added all gun chuncks as resources, fixed gunchunk structure, added ↵
Alexander Pickering
2016-05-01
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gunpowder and urin bottle as resources
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Fixed all recipies in misc crafting, added resources: ↵
Alexander Pickering
2016-05-01
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basic/earth/air/fire/water rune, bass, dough, dust, meat, pickaxe handle, pickaxe head, plastic, resin, salmon, shark, spices, trout
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Fixed workbench recipies, added batteries, flashlight, teak, and wristwatch ↵
Alexander Pickering
2016-05-01
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resources
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fixed up recipies for the tech furnace, and added cedar and tech resources
Alexander Pickering
2016-05-01
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Fixed recipies for steel furnace, added mahogany and steel resources
Alexander Pickering
2016-05-01
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Fixed up production for silver furnaces, added gold, maple, and silver resources
Alexander Pickering
2016-05-01
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Fixed recepies for platinum furnace, added elm, platinum, and pure mithril ↵
Alexander Pickering
2016-05-01
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resources
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Fixed production from iron furnace, created sand, glass, and charcoal
Alexander Pickering
2016-05-01
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Fixed production from stone furnace
Alexander Pickering
2016-05-01
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Fixed production from copper furnace, added sulpher and iron resources
Alexander Pickering
2016-05-01
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Changed player-made items to require proper versions of their resources
Alexander Pickering
2016-05-01
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Refactored some of the code for the furnaces
Alexander Pickering
2016-04-16
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Removed debug statements
Alexander Pickering
2016-04-16
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Fixed most recepies not showing up in the structures menu
Alexander Pickering
2016-04-16
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Finsihed moveing things out of combinations2
Alexander Pickering
2016-04-16
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Moved all of combinations.lua into their own files under craftablesystem/
Alexander Pickering
2016-04-16
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Moved player-made combinations into their own file
Alexander Pickering
2016-04-16