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gmstranded
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The GMS code from a dead community, feel free to copy/work on/re-release I guess
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Commit message (
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Author
Age
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Since the new item system, the old way of createing camp fires will no longer...
Alexander Pickering
2016-05-22
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First pass at createing a databaseing system
Alexander Pickering
2016-05-21
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More work on getting a proper database to work
Alexander Pickering
2016-05-21
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Re-fixed inventory tools menu
Alexander Pickering
2016-05-04
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All tools menues except material menu added
Alexander Pickering
2016-05-03
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Fixed weapons that use slam ammo not saveing
Alexander Pickering
2016-05-02
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Started work on databaseing engine
Alexander Pickering
2016-05-02
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Fixed chat command parseing to work with quotes and spaces
Alexander Pickering
2016-05-02
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Started working on commenting
Alexander Pickering
2016-05-01
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Added mineing resources
Alexander Pickering
2016-04-30
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Improvements to inventory
Alexander Pickering
2016-04-30
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Fixed up inventory
Alexander Pickering
2016-04-29
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a halfway commit to show scott
Alexander Pickering
2016-04-29
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Started split to expidition
Alexander Pickering
2016-04-22
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Started work on createing furnace generic
Alexander Pickering
2016-04-22
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Moved meta-functions relateing to processes to player_functions.lua
Alexander Pickering
2016-04-22
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Moved some more functions to player_functions.lua
Alexander Pickering
2016-04-16
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Fixed the entity_commands file
Alexander Pickering
2016-04-16
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Moved admin commands from init.lua to admin_commands.lua
Alexander Pickering
2016-04-16
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Moved ReproduceTrees() back into init.lua
Alexander Pickering
2016-04-16
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Moved entity function from init.lua to it's own file
Alexander Pickering
2016-04-16
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Moved player functions from init to it's own file
Alexander Pickering
2016-04-16
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Refactored init.lua code for planting console commands
Alexander Pickering
2016-04-16