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The GMS code from a dead community, feel free to copy/work on/re-release I guess
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*
Moved all tree and barrow spawns into their own filestructure
Alexander Pickering
2016-04-16
*
Setting up folder structure for tree and barrow editor
Alexander Pickering
2016-04-16
*
Started on burrows and trees editor
Alexander Pickering
2016-04-16
*
Finsihed moveing things out of combinations2
Alexander Pickering
2016-04-16
*
Missed 1 last thing in combinations.lua
Alexander Pickering
2016-04-16
*
Moved all of combinations.lua into their own files under craftablesystem/
Alexander Pickering
2016-04-16
*
Moved player-made combinations into their own file
Alexander Pickering
2016-04-16
*
Moved some more functions to player_functions.lua
Alexander Pickering
2016-04-16
*
Fixed utility link in init.lua
Alexander Pickering
2016-04-16
*
Fixed the entity_commands file
Alexander Pickering
2016-04-16
*
Moved admin commands from init.lua to admin_commands.lua
Alexander Pickering
2016-04-16
*
Moved ReproduceTrees() back into init.lua
Alexander Pickering
2016-04-16
*
Moved entity function from init.lua to it's own file
Alexander Pickering
2016-04-16
*
Moved player functions from init to it's own file
Alexander Pickering
2016-04-16
*
Renamed init_utility.lua to just utility.lua
Alexander Pickering
2016-04-16
*
Refactored init.lua code for planting console commands
Alexander Pickering
2016-04-16
*
Beginning refactoring of the init file
Alexander Pickering
2016-04-16
*
Initial commit
Alexander Pickering
2016-04-16
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