From 10ed1a54523fdd5bcddfbccf44dd9c0a15ab8357 Mon Sep 17 00:00:00 2001 From: Scott Date: Sat, 21 May 2016 17:43:47 -0400 Subject: Fixed removing plants bug --- .../entities/weapons/m9k_coltpython/shared.lua | 77 ---------------------- 1 file changed, 77 deletions(-) delete mode 100644 ftp_gmstranded/entities/weapons/m9k_coltpython/shared.lua (limited to 'ftp_gmstranded/entities/weapons/m9k_coltpython/shared.lua') diff --git a/ftp_gmstranded/entities/weapons/m9k_coltpython/shared.lua b/ftp_gmstranded/entities/weapons/m9k_coltpython/shared.lua deleted file mode 100644 index 325abf9..0000000 --- a/ftp_gmstranded/entities/weapons/m9k_coltpython/shared.lua +++ /dev/null @@ -1,77 +0,0 @@ --- Variables that are used on both client and server -SWEP.Gun = ("m9k_coltpython") -- must be the name of your swep but NO CAPITALS! -if (GetConVar(SWEP.Gun.."_allowed")) != nil then - if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end -end -SWEP.Category = "M9K Pistols" -SWEP.Author = "" -SWEP.Contact = "" -SWEP.Purpose = "" -SWEP.Instructions = "" -SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models -SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models -SWEP.PrintName = "Colt Python" -- Weapon name (Shown on HUD) -SWEP.Slot = 1 -- Slot in the weapon selection menu -SWEP.SlotPos = 57 -- Position in the slot -SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter -SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box -SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? -SWEP.DrawCrosshair = true -- set false if you want no crosshair -SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better -SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up -SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon -SWEP.HoldType = "revolver" -- how others view you carrying the weapon --- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive --- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles - -SWEP.ViewModelFOV = 65 -SWEP.ViewModelFlip = false -SWEP.ViewModel = "models/weapons/v_pist_python.mdl" -- Weapon view model -SWEP.WorldModel = "models/weapons/w_colt_python.mdl" -- Weapon world model -SWEP.Base = "bobs_gun_base" -SWEP.Spawnable = true -SWEP.AdminSpawnable = true -SWEP.FiresUnderwater = false - -SWEP.Primary.Sound = Sound("Weapon_ColtPython.Single") -- Script that calls the primary fire sound -SWEP.Primary.RPM = 115 -- This is in Rounds Per Minute -SWEP.Primary.ClipSize = 6 -- Size of a clip -SWEP.Primary.DefaultClip = 30 -- Bullets you start with -SWEP.Primary.KickUp = 1 -- Maximum up recoil (rise) -SWEP.Primary.KickDown = 0.5 -- Maximum down recoil (skeet) -SWEP.Primary.KickHorizontal = 0.5 -- Maximum up recoil (stock) -SWEP.Primary.Automatic = false -- Automatic = true; Semi Auto = false -SWEP.Primary.Ammo = "357" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun --- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets - -SWEP.Secondary.IronFOV = 65 -- How much you 'zoom' in. Less is more! - -SWEP.data = {} --The starting firemode -SWEP.data.ironsights = 1 - -SWEP.Primary.NumShots = 1 --how many bullets to shoot, use with shotguns -SWEP.Primary.Damage = 29 --base damage, scaled by game -SWEP.Primary.Spread = .02 --define from-the-hip accuracy 1 is terrible, .0001 is exact) -SWEP.Primary.IronAccuracy = .01 -- has to be the same as primary.spread - --- Enter iron sight info and bone mod info below -SWEP.IronSightsPos = Vector(-2.743, -1.676, 1.796) -SWEP.IronSightsAng = Vector(0.611, 0.185, 0) -SWEP.SightsPos = Vector(-2.743, -1.676, 1.796) -SWEP.SightsAng = Vector(0.611, 0.185, 0) -SWEP.RunSightsPos = Vector(2.124, -9.365, -3.987) -SWEP.RunSightsAng = Vector(48.262, -8.214, 0) - -if GetConVar("M9KDefaultClip") == nil then - print("M9KDefaultClip is missing! You may have hit the lua limit!") -else - if GetConVar("M9KDefaultClip"):GetInt() != -1 then - SWEP.Primary.DefaultClip = SWEP.Primary.ClipSize * GetConVar("M9KDefaultClip"):GetInt() - end -end - -if GetConVar("M9KUniqueSlots") != nil then - if not (GetConVar("M9KUniqueSlots"):GetBool()) then - SWEP.SlotPos = 2 - end -end \ No newline at end of file -- cgit v1.2.3-70-g09d2