From b882ce40b4e75832d108d284461d50ff38ebf879 Mon Sep 17 00:00:00 2001 From: Scott Date: Sun, 15 May 2016 18:25:51 -0400 Subject: Removed all comments --- gamemode/client/cl_syncronize.lua | 6 ------ 1 file changed, 6 deletions(-) (limited to 'gamemode/client/cl_syncronize.lua') diff --git a/gamemode/client/cl_syncronize.lua b/gamemode/client/cl_syncronize.lua index fa60de0..f84799d 100644 --- a/gamemode/client/cl_syncronize.lua +++ b/gamemode/client/cl_syncronize.lua @@ -1,11 +1,9 @@ --Makes sure the player knows about things like inventory, skills, experience ect. net.Receive( "gms_SetResource", function( length, pl) - print("Setresources message sent from server") local name = net.ReadString() if(GMS.GetResourceByName(name).UniqueData) then local restable = net.ReadTable() - PrintTable(restable) if(Resources[name] == nil) then Resources[name] = {} end @@ -14,12 +12,8 @@ net.Receive( "gms_SetResource", function( length, pl) if(Resources[name] == nil) then Resources[name] = 0 end - print("Getting with bitcount:" .. GMS.NETINT_BITCOUNT) local num = net.ReadInt(GMS.NETINT_BITCOUNT) - print("Resource name: " .. name) - print("Resource num: " .. num) Resources[name] = num end - print("Finished resource get") GAMEMODE:ReloadSpawnMenu() end) -- cgit v1.2.3-70-g09d2