From ebdcc3753246daf598cea3ec87eb4552380067c9 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 1 May 2016 12:37:30 -0400 Subject: Added all gun chuncks as resources, fixed gunchunk structure, added gunpowder and urin bottle as resources --- gamemode/itemsystem/items/gunchunks.lua | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 gamemode/itemsystem/items/gunchunks.lua (limited to 'gamemode/itemsystem/items/gunchunks.lua') diff --git a/gamemode/itemsystem/items/gunchunks.lua b/gamemode/itemsystem/items/gunchunks.lua new file mode 100644 index 0000000..8c2abf6 --- /dev/null +++ b/gamemode/itemsystem/items/gunchunks.lua @@ -0,0 +1,30 @@ +local materials = { + "Copper", + "Iron", + "Tech", + "Silver", + "Gold", + "Steel", + "Platinum", +} + +local gunparts = { + {"Gunslide","test.png"}, + {"Gunbarrel","test.png"}, + {"Gungrip", "test.png"}, + {"Gunmagazine", "test.png"}, + {"Weapon Scope", "test.png"}, + {"Reflex Scope", "test.png"}, +} + +for k,v in pairs(materials) do + for i,j in pairs(gunparts) do + local ITEM = {} + ITEM.Name = v .. " " .. j[1] + ITEM.Description = "A part of a weapon!" + ITEM.Icon = j[2] + ITEM.UniqueData = false + genericMakeDroppable(ITEM) + GMS.RegisterResource(ITEM) + end +end -- cgit v1.2.3-70-g09d2