From d37298c12ebc3d001c55d66b2319aeeda09dafd2 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 2 May 2016 19:34:54 -0400 Subject: Started work on databaseing engine --- gamemode/itemsystem/items/aaaItemExample.lua | 1 + 1 file changed, 1 insertion(+) (limited to 'gamemode/itemsystem') diff --git a/gamemode/itemsystem/items/aaaItemExample.lua b/gamemode/itemsystem/items/aaaItemExample.lua index ee67639..872e93e 100644 --- a/gamemode/itemsystem/items/aaaItemExample.lua +++ b/gamemode/itemsystem/items/aaaItemExample.lua @@ -12,6 +12,7 @@ ITEM.Description = "Why did I even write this? No one will ever read it!" ITEM.Icon = "test.png" --If this item has "unique data", for example batteries that run out of charge +--If true, then the item must define a table .UniqueFields, an array of strings that tell what fields are unique. ITEM.UniqueData = false --A table of strings to functions that show up when the player clicks the item in their inventory. -- cgit v1.2.3-70-g09d2