From e84d85263c6ef55af98cb213c5462107a0170506 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 22 May 2016 15:30:54 -0400 Subject: Since the new item system, the old way of createing camp fires will no longer work --- gamemode/processes.lua | 26 -------------------------- 1 file changed, 26 deletions(-) (limited to 'gamemode/processes.lua') diff --git a/gamemode/processes.lua b/gamemode/processes.lua index e11da6b..c647dd1 100644 --- a/gamemode/processes.lua +++ b/gamemode/processes.lua @@ -470,32 +470,6 @@ end GMS.RegisterProcess( "HarvestBush", PROCESS ) -/*--------------------------------------------------------- - Make Campfire process ----------------------------------------------------------*/ -local PROCESS = {} - -function PROCESS:OnStart() - if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end - self.Owner:MakeProcessBar( "Making Campfire", self.Time, self.Cancel ) - self.Owner:EmitSound( "stranded/start_campfire.wav" ) -end - -function PROCESS:OnStop() - if ( GetConVarNumber( "gms_campfire" ) <= 0 ) then return end - local num = math.random( 1, 3 ) - - if ( num == 1 ) then - self.Owner:SendMessage( "Failed.", 3, Color( 200, 0, 0, 255 ) ) - else - self.Data.Entity:MakeCampfire() - self.Owner:SendMessage( "Made campfire.", 5, Color( 10, 200, 100, 255 ) ) - self.Owner:DecResource( "Wood", 5 ) - end -end - -GMS.RegisterProcess( "Campfire", PROCESS ) - /*--------------------------------------------------------- Wood cutting ---------------------------------------------------------*/ -- cgit v1.2.3-70-g09d2