From 1551f5b3735ccc6000675c319d5297ba0a51aa28 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 2 May 2016 20:20:57 -0400 Subject: Fixed weapons that use slam ammo not saveing --- gamemode/server/player_functions.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gamemode') diff --git a/gamemode/server/player_functions.lua b/gamemode/server/player_functions.lua index 4ef39fd..561a618 100644 --- a/gamemode/server/player_functions.lua +++ b/gamemode/server/player_functions.lua @@ -604,7 +604,7 @@ function PlayerMeta:SaveCharacter() local ammo_types = { "ar2", "smg1", "pistol", "buckshot", "357", "grenade", "alyxgun", "xbowbolt", "AlyxGun", "RPG_Round","SMG1_Grenade", "SniperRound", "SniperPenetratedRound", "Grenade", "Thumper", "Gravity", "Battery", "GaussEnergy", "CombineCannon", "AirboatGun", "StriderMinigun", "StriderMinigunDirect", - "HelicopterGun", "AR2AltFire", "Grenade", "Hopwire", "CombineHeavyCannon", "ammo_proto1" + "HelicopterGun", "AR2AltFire", "Grenade", "Hopwire", "CombineHeavyCannon", "ammo_proto1", "slam" } for id, str in pairs( ammo_types ) do -- cgit v1.2.3-70-g09d2