AddCSLuaFile() SWEP.Slot = 2 SWEP.SlotPos = 1 SWEP.Base = "gms_base_weapon" SWEP.PrintName = "Chisel" SWEP.ViewModel = "models/Weapons/v_hands.mdl" SWEP.WorldModel = "models/props_c17/TrapPropeller_Lever.mdl" SWEP.Purpose = "Effective Cutting Stone" SWEP.Instructions = "Primary fire: Mine from a rock or rocky surface" SWEP.HoldType = "knife" SWEP.FixWorldModel = true SWEP.FixWorldModelPos = Vector( 3.5,3,1) SWEP.FixWorldModelAng = Angle( 90, 180, 180 ) SWEP.FixWorldModelScale = 0.8 function SWEP:DoToolHit( ent ) if ( ent:IsRockModel() ) then self.Owner:DoProcess( "Mining", 2, { Entity = ent, Chance = 50, MinAmount = 5, MaxAmount = 10, } ) else self:PlayHitSound() end end