AddCSLuaFile() SWEP.Slot = 1 SWEP.SlotPos = 1 SWEP.Base = "gms_base_weapon" SWEP.PrintName = "Fists" SWEP.ViewModel = "models/weapons/v_gms_fists.mdl" SWEP.WorldModel = "" SWEP.Purpose = "Pick up stuff, as well as poor harvesting." SWEP.Instructions = "Primary fire: Attack/Harvest" SWEP.HitDistance = 54 function SWEP:DoAnimation() self:SendWeaponAnim( ACT_VM_HITCENTER ) end function SWEP:DoToolHit( ent ) if ( ent:GetClass() == "gms_tree" || ent:IsTreeModel() ) then self.Owner:DoProcess( "WoodCutting", 2, { Entity = ent, Chance = 20, MinAmount = 1, MaxAmount = 3 } ) elseif ( ent:IsRockModel() ) then self.Owner:DoProcess( "Mining", 2, { Entity = ent, Chance = 20, MinAmount = 1, MaxAmount = 3 } ) else self:PlayHitSound() end end