--Makes sure the player knows about things like inventory, skills, experience ect. net.Receive( "gms_SetResource", function( length, pl) local name = net.ReadString() if(GMS.GetResourceByName(name).UniqueData) then local restable = net.ReadTable() if(Resources[name] == nil) then Resources[name] = {} end table.insert(Resources[name],restable.UniqueDataID,restable) else if(Resources[name] == nil) then Resources[name] = 0 end local num = net.ReadInt(GMS.NETINT_BITCOUNT) Resources[name] = num end GAMEMODE:ReloadSpawnMenu() end)