/* ------------------------ Pistol Gun Lab ------------------------*/ /* M9k USP */ local COMBI = {} COMBI.Name = "USP Pistol" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 16 COMBI.SkillReq["Hunting"] = 12 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_usp" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Luger */ local COMBI = {} COMBI.Name = "Luger" COMBI.Description = "A refined version of a pistol, Also German made!" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 17 COMBI.SkillReq["Hunting"] = 13 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_luger" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Colt1911 */ local COMBI = {} COMBI.Name = "Colt Pistol" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 16 COMBI.SkillReq["Hunting"] = 12 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_colt1911" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Glock */ local COMBI = {} COMBI.Name = "Glock Pistol" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 20 COMBI.SkillReq["Hunting"] = 16 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_glock" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Remington 1858 */ local COMBI = {} COMBI.Name = "Remington 1858" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Silver Gunslide"] = 1 COMBI.Req["Silver Gungrip"] = 1 COMBI.Req["Silver Gunbarrel"] = 1 COMBI.Req["Silver Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 25 COMBI.SkillReq["Hunting"] = 20 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_remington1858" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k S W Model 3 Russian */ local COMBI = {} COMBI.Name = "S W Model 3 Russian" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Silver Gunslide"] = 1 COMBI.Req["Silver Gungrip"] = 1 COMBI.Req["Silver Gunbarrel"] = 1 COMBI.Req["Silver Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 20 COMBI.SkillReq["Hunting"] = 17 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_model3russian" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Satan */ local COMBI = {} COMBI.Name = "Satan Revolver" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Silver Gunslide"] = 1 COMBI.Req["Silver Gungrip"] = 1 COMBI.Req["Silver Gunbarrel"] = 1 COMBI.Req["Silver Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 30 COMBI.SkillReq["Hunting"] = 25 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_m29satan" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Deagle */ local COMBI = {} COMBI.Name = "Deagle" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Gold Gunslide"] = 1 COMBI.Req["Gold Gungrip"] = 1 COMBI.Req["Gold Gunbarrel"] = 1 COMBI.Req["Gold Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 35 COMBI.SkillReq["Hunting"] = 28 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_deagle" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Raging Bull */ local COMBI = {} COMBI.Name = "Raging Bull" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Steel Gunslide"] = 1 COMBI.Req["Steel Gungrip"] = 1 COMBI.Req["Steel Gunbarrel"] = 1 COMBI.Req["Steel Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 40 COMBI.SkillReq["Hunting"] = 32 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_ragingbull" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Scoped Raging Bull */ local COMBI = {} COMBI.Name = "Scoped Raging Bull" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["PLatinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.SkillReq["Hunting"] = 32 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_scoped_taurus" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* ------------------------ SMG Gun Lab ------------------------*/ /* M9k P90 */ local COMBI = {} COMBI.Name = "P90" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 25 COMBI.SkillReq["Hunting"] = 20 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_smgp90" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k Magdul PDR */ local COMBI = {} COMBI.Name = "Magdul PDR" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Silver Gunslide"] = 1 COMBI.Req["Silver Gungrip"] = 1 COMBI.Req["Silver Gunbarrel"] = 1 COMBI.Req["Silver Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 35 COMBI.SkillReq["Hunting"] = 30 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_magpulpdr" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k MP90 */ local COMBI = {} COMBI.Name = "MP90" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Gold Gunslide"] = 1 COMBI.Req["Gold Gungrip"] = 1 COMBI.Req["Gold Gunbarrel"] = 1 COMBI.Req["Gold Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 45 COMBI.SkillReq["Hunting"] = 40 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_mp9" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /*FN FAL*/ local COMBI = {} COMBI.Name = "FN FAL" COMBI.Description = "Fairly advanced Assault rifle, Pressing E and R at the same time will turn the gun between Automatic and Single shot." COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Steel Gunslide"] = 1 COMBI.Req["Steel Gungrip"] = 1 COMBI.Req["Steel Gunbarrel"] = 1 COMBI.Req["Steel Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 60 COMBI.SkillReq["Hunting"] = 50 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_fal" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k KRISS Vector */ local COMBI = {} COMBI.Name = "KRISS Vector" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Steel Gunslide"] = 1 COMBI.Req["Steel Gungrip"] = 1 COMBI.Req["Steel Gunbarrel"] = 1 COMBI.Req["Steel Gunmagazine"] = 1 COMBI.Req["Steel Reflex Scope"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.SkillReq["Hunting"] = 45 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_vector" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k MP7 */ local COMBI = {} COMBI.Name = "MP7" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Steel Gunslide"] = 1 COMBI.Req["Steel Gungrip"] = 1 COMBI.Req["Steel Gunbarrel"] = 1 COMBI.Req["Steel Gunmagazine"] = 1 COMBI.Req["Steel Weapon Scope"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 60 COMBI.SkillReq["Hunting"] = 50 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_mp7" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k Honey Badger */ local COMBI = {} COMBI.Name = "Honey Badger" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 70 COMBI.SkillReq["Hunting"] = 60 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_honeybadger" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* ------------------------ High Tech Gun Lab ------------------------*/ /* M9k Winchester */ local COMBI = {} COMBI.Name = "Winchester Rifle" COMBI.Description = "A refined version of an Assault Rifle" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.Req["Steel"] = 100 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 90 COMBI.SkillReq["Hunting"] = 70 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_winchester73" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) /* M9k Vikhr */ local COMBI = {} COMBI.Name = "Vikhr Rifle" COMBI.Description = "A refined version of an Assault Rifle" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.Req["Steel"] = 100 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 100 COMBI.SkillReq["Hunting"] = 70 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_vikhr" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) /* M9k Remington Sniper */ local COMBI = {} COMBI.Name = "Remington Sniper" COMBI.Description = "A refined version of a Sniper Rifle" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.Req["Platinum"] = 150 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 150 COMBI.SkillReq["Hunting"] = 70 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_remington7615p" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) /* M9k SVT Sniper */ local COMBI = {} COMBI.Name = "SVT Sniper" COMBI.Description = "A refined version of a Sniper Rifle" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.Req["Platinum"] = 200 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 180 COMBI.SkillReq["Hunting"] = 100 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_svt40" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) /* ------------------------ Ammo ------------------------*/ /* Pistol ammo */ local COMBI = {} COMBI.Name = "Pistol ammo" COMBI.Description = "If you wanna keep using the pistol, you'll need this" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 25 COMBI.Req["Gunpowder"] = 15 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 10 COMBI.Texture = "gms_icons/item_ammo_pistol.png" COMBI.SwepClass = "item_ammo_pistol_large" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* Crossbow Bolts */ local COMBI = {} COMBI.Name = "Crossbow Bolts" COMBI.Description = "If you wanna keep using your Crossbow, you'll need this" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 50 COMBI.Req["Stone"] = 25 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.Texture = "gms_icons/item_ammo_pistol.png" COMBI.SwepClass = "item_ammo_crossbow " GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* Smg ammo */ local COMBI = {} COMBI.Name = "SMG Ammo" COMBI.Description = "If you wanna keep using the smg, you'll need this" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Iron"] = 50 COMBI.Req["Gunpowder"] = 25 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 15 COMBI.Texture = "gms_icons/item_ammo_smg1.png" COMBI.SwepClass = "item_ammo_smg1_large" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* Revolver Ammo */ local COMBI = {} COMBI.Name = "Revolver Ammo" COMBI.Description = "If you wanna keep using the revolvers, you'll need this" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 50 COMBI.Req["Gunpowder"] = 25 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 10 COMBI.Texture = "gms_icons/item_ammo_pistol.png" COMBI.SwepClass = "item_ammo_357_large" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* Assault Rifle Ammo */ local COMBI = {} COMBI.Name = "Assault Rifle Ammo" COMBI.Description = "If you wanna keep using your Assault Rifle weapons you'll need this" COMBI.Entity = "gms_cedargunlab" COMBI.Req = {} COMBI.Req["Iron"] = 10 COMBI.Req["Gunpowder"] = 5 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.Texture = "gms_icons/item_ammo_smg1.png" COMBI.SwepClass = "item_ammo_ar2_large" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* Winchester Ammo */ local COMBI = {} COMBI.Name = "Winchester Ammo" COMBI.Description = "If you wanna keep using your Winchester you'll need this" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 10 COMBI.Req["Gunpowder"] = 5 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.Texture = "gms_icons/item_ammo_smg1.png" COMBI.SwepClass = "m9k_ammo_winchester" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) /* Shotgun Ammo (HL2) */ local COMBI = {} COMBI.Name = "Shotgun Ammo" COMBI.Description = "If you want to keep using your Shotgun weapons you'll need this" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 5 COMBI.Req["Gunpowder"] = 5 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 25 COMBI.Texture = "gms_icons/item_ammo_smg1.png" COMBI.SwepClass = "item_box_buckshot" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* ------------------------------------------------------------------------Platinum workbench------------------------------------------------------------------------ */ local COMBI = {} COMBI.Name = "Pickaxe of Djarex" COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" COMBI.Entity = "gms_platinumworkbench" COMBI.Req = {} COMBI.Req["Platinum"] = 25 COMBI.Req ["Steel"] = 25 COMBI.Req ["Gold"] = 25 COMBI.Req["Elm"] = 50 COMBI.Req["Mahogany"] = 50 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_pickaxeofdjarex" GMS.RegisterCombi( COMBI, "gms_platinumworkbench" ) -------------------------------------------------------------Platinum Furnace------------------------------------ local COMBI = {} COMBI.Name = "Pure Mithril" COMBI.Description = "The purest form of mithril able to be made" COMBI.Entity = "gms_platinumfurnace" COMBI.Req = {} COMBI.Req["Mithril_Ore"] = 2 COMBI.Results = {} COMBI.Results["Pure_Mithril"] = 1 GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" ) local COMBI = {} COMBI.Name = "Pure Mithril x5" COMBI.Description = "The purest form of mithril able to be made" COMBI.Entity = "gms_platinumfurnace" COMBI.Req = {} COMBI.Req["Mithril_Ore"] = 10 COMBI.Results = {} COMBI.Results["Pure_Mithril"] = 5 GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" ) local COMBI = {} COMBI.Name = "Pure Mithril x10" COMBI.Description = "The purest form of mithril able to be made" COMBI.Entity = "gms_platinumfurnace" COMBI.Req = {} COMBI.Req["Mithril_Ore"] = 20 COMBI.Results = {} COMBI.Results["Pure_Mithril"] = 10 GMS.RegisterCombi ( COMBI, "gms_platinumfurnace" ) local COMBI = {} COMBI.Name = "All Pure Mithril" COMBI.Description = "Pure Mithril can be used to start of you industrial needs" COMBI.Entity = "gms_platinumfurnace" COMBI.Req = {} COMBI.Req["Mithril_Ore"] = 2 COMBI.Results = {} COMBI.Results["Pure_Mithril"] = 1 COMBI.AllSmelt = true COMBI.Max = 50 GMS.RegisterCombi( COMBI, "gms_platinumfurnace" ) ----------------------------------------------------------------------Steel Workbench----------------------------------------------- local COMBI = {} COMBI.Name = "Bucket" COMBI.Description = "a simple bucket for simple needs" COMBI.Entity = "gms_steelworkbench" COMBI.Req = {} COMBI.Req["Steel"] = 30 COMBI.Req["Wood"] = 5 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 30 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_bucket" GMS.RegisterCombi ( COMBI, "gms_steelworkbench") ---------------------------------------------------------------------------Obelisk---------------------------------- /*Obelisk*/ local COMBI = {} COMBI.Name = "Obelisk" COMBI.Description = "A broken down obelisk used to make basic runes" COMBI.Req = {} COMBI.Req["Strange_Stone"] = 50 COMBI.Results = "gms_obelisk" COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.BuildSiteModel = "models/props_c17/gravestone_cross001b.mdl" GMS.RegisterCombi( COMBI, "Structures" ) local COMBI = {} COMBI.Name = "Basic Rune" COMBI.Description = "the most basic rune used for inscribing" COMBI.Entity = "gms_obelisk" COMBI.Req = {} COMBI.Req["Strange_Stone"] = 5 COMBI.Results = {} COMBI.Results["Basic_Rune"] = 1 GMS.RegisterCombi ( COMBI, "gms_obelisk") local COMBI = {} COMBI.Name = "Chisel" COMBI.Description = "Effective in cutting stone" COMBI.Entity = "gms_obelisk" COMBI.Req = {} COMBI.Req["Iron"] = 30 COMBI.Req["Wood"] = 5 COMBI.Req["Strange_Stone"] = 5 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 40 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_chisel" GMS.RegisterCombi ( COMBI, "gms_obelisk") ----------------------------------------------------------Mithril Factory----------------------------------------------- /*Mithril Factory*/ local COMBI = {} COMBI.Name = "Mithril Factory" COMBI.Description = "A advanced factor for faster smelting" COMBI.Req = {} COMBI.Req["Pure_Mithril"] = 400 COMBI.Req["Teak"] = 50 COMBI.Results = "gms_mithrilfactory" COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer001a.mdl" GMS.RegisterCombi( COMBI, "Structures" ) /* Allsmelt Copper */ local COMBI = {} COMBI.Name = "All Copper" COMBI.Description = "Copper can be used to create more advanced buildings and tools." COMBI.Entity = "gms_mithrilfactory" COMBI.Req = {} COMBI.Req["Copper_Ore"] = 1 COMBI.Results = {} COMBI.Results["Copper"] = 1 COMBI.AllSmelt = true COMBI.Max = 50 GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) /* Allsmelt Iron */ local COMBI = {} COMBI.Name = "All Iron" COMBI.Description = "Iron can be used to create more advanced buildings and tools." COMBI.Entity = "gms_mithrilfactory" COMBI.Req = {} COMBI.Req["Iron_Ore"] = 1 COMBI.Results = {} COMBI.Results["Iron"] = 1 COMBI.AllSmelt = true COMBI.Max = 50 GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) /* Allsmelt Tech */ local COMBI = {} COMBI.Name = " All Tech " COMBI.Description = "Tech can be used to create more advanced buildings and tools." COMBI.Entity = "gms_mithrilfactory" COMBI.Req = {} COMBI.Req["Tech_Ore"] = 1 COMBI.Results = {} COMBI.Results["Tech"] = 1 COMBI.AllSmelt = true COMBI.Max = 50 GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) /* All Silver */ local COMBI = {} COMBI.Name = "All Silver" COMBI.Description = "Silver can be used to create more advanced buildings and tools." COMBI.Entity = "gms_mithrilfactory" COMBI.Req = {} COMBI.Req["Silver_Ore"] = 1 COMBI.Results = {} COMBI.Results["Silver"] = 1 COMBI.AllSmelt = true COMBI.Max = 50 GMS.RegisterCombi ( COMBI, "gms_mithrilfactory" ) /* All Gold */ local COMBI = {} COMBI.Name = "All Gold" COMBI.Description = "Gold can be used to create more advanced buildings and tools." COMBI.Entity = "gms_mithrilfactory" COMBI.Req = {} COMBI.Req["Gold_Ore"] = 1 COMBI.Results = {} COMBI.Results["Gold"] = 1 COMBI.AllSmelt = true COMBI.Max = 50 GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) /* All Steel */ local COMBI = {} COMBI.Name = "All Steel" COMBI.Description = "Steel can be used to create more advanced buildings and tools." COMBI.Entity = "gms_mithrilfactory" COMBI.Req = {} COMBI.Req["Steel_Ore"] = 1 COMBI.Results = {} COMBI.Results["Steel"] = 1 COMBI.AllSmelt = true COMBI.Max = 50 GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) /* All Platinum */ local COMBI = {} COMBI.Name = "All Platinum" COMBI.Description = "Platinum can be used to create more advanced buildings and tools." COMBI.Entity = "gms_mithrilfactory" COMBI.Req = {} COMBI.Req["Platinum_Ore"] = 1 COMBI.Results = {} COMBI.Results["Platinum"] = 1 COMBI.AllSmelt = true COMBI.Max = 50 GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) /* All Pure Mithrill */ local COMBI = {} COMBI.Name = "Pure_Mithril" COMBI.Description = "Pure Mithril can be used to start of you industrial needs" COMBI.Entity = "gms_mithrilfactory" COMBI.Req = {} COMBI.Req["Mithril_Ore"] = 2 COMBI.Results = {} COMBI.Results["Pure_Mithril"] = 1 COMBI.AllSmelt = true COMBI.Max = 50 GMS.RegisterCombi( COMBI, "gms_mithrilfactory" ) ------------------------------------------------------------Mythril Workbench----------------------------------------------- local COMBI = {} COMBI.Name = "Mithril WorkBench" COMBI.Description = "A very basic industrial crafting station" COMBI.Req = {} COMBI.Req["Pure_Mithril"] = 200 COMBI.Req["Teak"] = 20 COMBI.Results = "gms_mithrilworkbench" COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.BuildSiteModel = "models/props_wasteland/kitchen_counter001c.mdl" GMS.RegisterCombi( COMBI, "Structures" ) local COMBI = {} COMBI.Name = "Mithril Pickaxe" COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" COMBI.Entity = "gms_mithrilworkbench" COMBI.Req = {} COMBI.Req["Pure_Mithril"] = 50 COMBI.Req["Teak"] = 25 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_mithrilpickaxe" GMS.RegisterCombi( COMBI, "gms_mithrilworkbench" ) ------------------------------------------------Rune Altar-------------------------------------- local COMBI = {} COMBI.Name = "Rune Altar" COMBI.Description = "A basic Altar used for making runes" COMBI.Req = {} COMBI.Req["Strange_Stone"] = 100 COMBI.Req["Stone"] = 500 COMBI.Req["Basic_Rune"] = 10 COMBI.Results = "gms_runealtar" COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.BuildSiteModel = "models/xqm/rails/cap.mdl" GMS.RegisterCombi( COMBI, "Structures" ) local COMBI = {} COMBI.Name = "Fire Rune" COMBI.Description = "A rune infused with the element of fire" COMBI.Entity = "gms_runealtar" COMBI.Req = {} COMBI.Req["Basic_Rune"] = 1 COMBI.Req["Charcoal"] = 10 COMBI.Req["Strange_Stone"] = 20 COMBI.Results = {} COMBI.Results["Fire_Rune"] = 1 GMS.RegisterCombi( COMBI, "gms_runealtar" ) local COMBI = {} COMBI.Name = "Water Rune" COMBI.Description = "A rune infused with the element of water" COMBI.Entity = "gms_runealtar" COMBI.Req = {} COMBI.Req["Basic_Rune"] = 1 COMBI.Req["Water_Bottles"] = 10 COMBI.Req["Strange_Stone"] = 20 COMBI.Results = {} COMBI.Results["Water_Rune"] = 1 GMS.RegisterCombi( COMBI, "gms_runealtar" ) local COMBI = {} COMBI.Name = "Air Rune" COMBI.Description = "A rune infused with the element of air" COMBI.Entity = "gms_runealtar" COMBI.Req = {} COMBI.Req["Basic_Rune"] = 1 COMBI.Req["Dust"] = 10 COMBI.Req["Strange_Stone"] = 20 COMBI.Results = {} COMBI.Results["Air_Rune"] = 1 GMS.RegisterCombi( COMBI, "gms_runealtar" ) local COMBI = {} COMBI.Name = "Earth Rune" COMBI.Description = "A rune infused with the element of earth" COMBI.Entity = "gms_runealtar" COMBI.Req = {} COMBI.Req["Basic_Rune"] = 1 COMBI.Req["Wood"] = 10 COMBI.Req["Strange_Stone"] = 20 COMBI.Results = {} COMBI.Results["Earth_Rune"] = 1 GMS.RegisterCombi( COMBI, "gms_runealtar" ) ---------------------------------------------------Runic Infuser----------------------------------- local COMBI = {} COMBI.Name = "Runic Infuser" COMBI.Description = "A basic place for infusing tools" COMBI.Req = {} COMBI.Req["Strange_Stone"] = 200 COMBI.Req["Stone"] = 200 COMBI.Req["Basic_Rune"] = 20 COMBI.Results = "gms_runicinfuser" COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.BuildSiteModel = "models/maxofs2d/hover_rings.mdl" GMS.RegisterCombi( COMBI, "Structures" ) local COMBI = {} COMBI.Name = "Pickaxe Head" COMBI.Description = "it might be dull but it gets the job done" COMBI.Entity = "gms_runicinfuser" COMBI.Req = {} COMBI.Req["Stone"] = 150 COMBI.Req["Strange_Stone"] = 20 COMBI.Results = {} COMBI.Results["Pickaxe_Head"] = 1 GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) local COMBI = {} COMBI.Name = "Pickaxe Handle" COMBI.Description = "a sturdy handle for a sturdy tool" COMBI.Entity = "gms_runicinfuser" COMBI.Req = {} COMBI.Req["Stone"] = 100 COMBI.Req["Strange_Stone"] = 15 COMBI.Results = {} COMBI.Results["Pickaxe_Handle"] = 1 GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) local COMBI = {} COMBI.Name = "Air Rune Pickaxe" COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" COMBI.Entity = "gms_runicinfuser" COMBI.Req = {} COMBI.Req["Pickaxe_Head"] = 1 COMBI.Req["Pickaxe_Handle"] = 1 COMBI.Req["Air_Rune"] = 3 COMBI.Req["Strange_Stone"] = 15 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_runeapickaxe" GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) local COMBI = {} COMBI.Name = "Earth Rune Pickaxe" COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" COMBI.Entity = "gms_runicinfuser" COMBI.Req = {} COMBI.Req["Pickaxe_Head"] = 1 COMBI.Req["Pickaxe_Handle"] = 1 COMBI.Req["Earth_Rune"] = 3 COMBI.Req["Strange_Stone"] = 15 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_runeepickaxe" GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) local COMBI = {} COMBI.Name = "Fire Rune Pickaxe" COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" COMBI.Entity = "gms_runicinfuser" COMBI.Req = {} COMBI.Req["Pickaxe_Head"] = 1 COMBI.Req["Pickaxe_Handle"] = 1 COMBI.Req["Fire_Rune"] = 3 COMBI.Req["Strange_Stone"] = 15 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_runefpickaxe" GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) local COMBI = {} COMBI.Name = "Water Rune Pickaxe" COMBI.Description = "A strange pickaxe that has a tendency to only mine a weird type of stone" COMBI.Entity = "gms_runicinfuser" COMBI.Req = {} COMBI.Req["Pickaxe_Head"] = 1 COMBI.Req["Pickaxe_Handle"] = 1 COMBI.Req["Water_Rune"] = 3 COMBI.Req["Strange_Stone"] = 15 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_runewpickaxe" GMS.RegisterCombi( COMBI, "gms_runicinfuser" ) ---------------------------------Grinding Stone-------------------- local COMBI = {} COMBI.Name = "Dust x5" COMBI.Description = "A fine powder that floats through the wind" COMBI.Entity = "gms_grindingstone" COMBI.Req = {} COMBI.Req["Sand"] = 1 COMBI.Results = {} COMBI.Results["Dust"] = 5 GMS.RegisterCombi( COMBI, "gms_grindingstone" )