/* Authors! The Stranded Team! jA_cOp, prop_dynamic, Chewgum, Wokkel, robotboy655 Additional content by Djarex, Scott, Apickx */ //Make sure that this is the gamemode folder name GM.GAMEMODE_FOLDER_NAME = "gmstranded" if (GMS == nil) then GMS = {} end //If you're experienceing network latency, lowering this might help. If too low, might cause graphical errors on the client when displaying resources //max:32 GMS.NETINT_BITCOUNT = 16 // default set to 2 minutes // time in seconds GMS.graveTime = { { rank = "user", time = "120", }, { rank = "owner", time = "240", }, } //NPC's that drop loot balls GMS.LootableNPCs = { "npc_antlion", "npc_antlionguard", "npc_crow", "npc_seagull", "npc_pigeon", "npc_zombie" } //SteamID's of any developers, this list should be empty on production servers! GMS.Developers = { "STEAM_0:0:0" //the single-player steamid } GMS.AllowedStools = { "percision", "axis", "ballsocket", "elastic", "precision_align", "gms_rope", "weld", "Winch", "lamp", "light", "nocollide", "remover", "colour", "material", } --[[ GMS.ProhibitedStools = { "hydraulic", "motor", "muscle", "nail", "pulley", "slider", "balloon", "rope", // We use gms_rope "button", "duplicator", "dynamite", "emitter", "hoverball", "ignite", "keepupright", "magnetise", //"nocollide", "physprop", "spawner", "thruster", "turret", "wheel", "eyeposer", "faceposer", "finger", "inflator", "statue", "trails", "camera", "paint", "rtcamera", "rb655_lightsaber" } ]]