/* High-Tech Lab */ local COMBI = {} COMBI.Name = "High Tech Gun Lab" COMBI.Description = "For making snipers and misc. weapons." COMBI.Req = {} COMBI.Req["Gold"] = 250 COMBI.Req["Teak"] = 250 COMBI.Req["Steel"] = 150 COMBI.Results = "gms_hightechgunlab" COMBI.Texture = "gms_icons/gms_none.png" COMBI.BuildSiteModel = "models/props_wasteland/laundry_washer003.mdl" GMS.RegisterCombi( COMBI, "Structures" ) /* M9k Winchester */ local COMBI = {} COMBI.Name = "Winchester Rifle" COMBI.Description = "A refined version of an Assault Rifle" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.Req["Steel"] = 100 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 90 COMBI.SkillReq["Hunting"] = 70 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_winchester73" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) /* M9k Vikhr */ local COMBI = {} COMBI.Name = "Vikhr Rifle" COMBI.Description = "A refined version of an Assault Rifle" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.Req["Steel"] = 100 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 100 COMBI.SkillReq["Hunting"] = 70 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_vikhr" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) /* M9k Remington Sniper */ local COMBI = {} COMBI.Name = "Remington Sniper" COMBI.Description = "A refined version of a Sniper Rifle" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.Req["Platinum"] = 150 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 150 COMBI.SkillReq["Hunting"] = 70 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_remington7615p" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) /* M9k SVT Sniper */ local COMBI = {} COMBI.Name = "SVT Sniper" COMBI.Description = "A refined version of a Sniper Rifle" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.Req["Platinum"] = 200 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 180 COMBI.SkillReq["Hunting"] = 100 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_svt40" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" ) /* Winchester Ammo */ local COMBI = {} COMBI.Name = "Winchester Ammo" COMBI.Description = "If you wanna keep using your Winchester you'll need this" COMBI.Entity = "gms_hightechgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 10 COMBI.Req["Gunpowder"] = 5 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.Texture = "gms_icons/item_ammo_smg1.png" COMBI.SwepClass = "m9k_ammo_winchester" GMS.RegisterCombi( COMBI, "gms_hightechgunlab" )