/* Pistol Gunlab */ local COMBI = {} COMBI.Name = "Pistol Gun Lab" COMBI.Description = "For making pistols." COMBI.Req = {} COMBI.Req["Tech"] = 150 COMBI.Req["Cedar"] = 150 COMBI.Results = "gms_pistolgunlab" COMBI.Texture = "gms_icons/gms_gunlab.png" COMBI.BuildSiteModel = "models/props/cs_militia/gun_cabinet.mdl" GMS.RegisterCombi( COMBI, "Structures" ) /* HL2 Pistol */ local COMBI = {} COMBI.Name = "Pistol" COMBI.Description = "It's not great, but it does the job. Your first ordinary Pistol." COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Copper Gunslide"] = 1 COMBI.Req["Copper Gungrip"] = 1 COMBI.Req["Copper Gunbarrel"] = 1 COMBI.Req["Copper Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 10 COMBI.SkillReq["Hunting"] = 8 COMBI.Texture = "gms_icons/weapon_pistol.png" COMBI.SwepClass = "weapon_pistol" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) local COMBI = {} COMBI.Name = "HL2 Shotgun" COMBI.Description = "Just a simple Shotgun. Left click for single shot, right click for double shots" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron Gunslide"] = 1 COMBI.Req["Iron Gungrip"] = 1 COMBI.Req["Iron Gunbarrel"] = 1 COMBI.Req["Iron Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 25 COMBI.SkillReq["Hunting"] = 20 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "weapon_shotgun" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) local COMBI = {} COMBI.Name = "HL2 Crossbow" COMBI.Description = "A very Medieval weapon, shoots bolts with left click and zooms in with right click" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.Req["Tech WeaponScope"] = 1 COMBI.Req["Rope"] = 2 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 75 COMBI.SkillReq["Hunting"] = 70 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "weapon_crossbow" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* ------------------------ Pistol Gun Lab ------------------------*/ /* M9k USP */ local COMBI = {} COMBI.Name = "USP Pistol" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 16 COMBI.SkillReq["Hunting"] = 12 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_usp" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Luger */ local COMBI = {} COMBI.Name = "Luger" COMBI.Description = "A refined version of a pistol, Also German made!" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 17 COMBI.SkillReq["Hunting"] = 13 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_luger" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Colt1911 */ local COMBI = {} COMBI.Name = "Colt Pistol" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 16 COMBI.SkillReq["Hunting"] = 12 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_colt1911" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Glock */ local COMBI = {} COMBI.Name = "Glock Pistol" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 20 COMBI.SkillReq["Hunting"] = 16 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_glock" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Remington 1858 */ local COMBI = {} COMBI.Name = "Remington 1858" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Silver Gunslide"] = 1 COMBI.Req["Silver Gungrip"] = 1 COMBI.Req["Silver Gunbarrel"] = 1 COMBI.Req["Silver Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 25 COMBI.SkillReq["Hunting"] = 20 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_remington1858" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k S W Model 3 Russian */ local COMBI = {} COMBI.Name = "S W Model 3 Russian" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Silver Gunslide"] = 1 COMBI.Req["Silver Gungrip"] = 1 COMBI.Req["Silver Gunbarrel"] = 1 COMBI.Req["Silver Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 20 COMBI.SkillReq["Hunting"] = 17 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_model3russian" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Satan */ local COMBI = {} COMBI.Name = "Satan Revolver" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Silver Gunslide"] = 1 COMBI.Req["Silver Gungrip"] = 1 COMBI.Req["Silver Gunbarrel"] = 1 COMBI.Req["Silver Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 30 COMBI.SkillReq["Hunting"] = 25 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_m29satan" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Deagle */ local COMBI = {} COMBI.Name = "Deagle" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Gold Gunslide"] = 1 COMBI.Req["Gold Gungrip"] = 1 COMBI.Req["Gold Gunbarrel"] = 1 COMBI.Req["Gold Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 35 COMBI.SkillReq["Hunting"] = 28 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_deagle" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Raging Bull */ local COMBI = {} COMBI.Name = "Raging Bull" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Steel Gunslide"] = 1 COMBI.Req["Steel Gungrip"] = 1 COMBI.Req["Steel Gunbarrel"] = 1 COMBI.Req["Steel Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 40 COMBI.SkillReq["Hunting"] = 32 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_ragingbull" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* M9k Scoped Raging Bull */ local COMBI = {} COMBI.Name = "Scoped Raging Bull" COMBI.Description = "A refined version of a pistol" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.SkillReq["Hunting"] = 32 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_scoped_taurus" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* Pistol ammo */ local COMBI = {} COMBI.Name = "Pistol ammo" COMBI.Description = "If you wanna keep using the pistol, you'll need this" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 25 COMBI.Req["Gunpowder"] = 15 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 10 COMBI.Texture = "gms_icons/item_ammo_pistol.png" COMBI.SwepClass = "item_ammo_pistol_large" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* Crossbow Bolts */ local COMBI = {} COMBI.Name = "Crossbow Bolts" COMBI.Description = "If you wanna keep using your Crossbow, you'll need this" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 50 COMBI.Req["Stone"] = 25 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.Texture = "gms_icons/item_ammo_pistol.png" COMBI.SwepClass = "item_ammo_crossbow " GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* Revolver Ammo */ local COMBI = {} COMBI.Name = "Revolver Ammo" COMBI.Description = "If you wanna keep using the revolvers, you'll need this" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 50 COMBI.Req["Gunpowder"] = 25 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 10 COMBI.Texture = "gms_icons/item_ammo_pistol.png" COMBI.SwepClass = "item_ammo_357_large" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) /* Shotgun Ammo (HL2) */ local COMBI = {} COMBI.Name = "Shotgun Ammo" COMBI.Description = "If you want to keep using your Shotgun weapons you'll need this" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron"] = 5 COMBI.Req["Gunpowder"] = 5 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 25 COMBI.Texture = "gms_icons/item_ammo_smg1.png" COMBI.SwepClass = "item_box_buckshot" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )