/* Pistol Gunlab */ local COMBI = {} COMBI.Name = "Pistol Gun Lab" COMBI.Description = "For making pistols." COMBI.Req = {} COMBI.Req["Tech"] = 150 COMBI.Req["Cedar"] = 150 COMBI.Results = "gms_pistolgunlab" COMBI.Texture = "gms_icons/gms_gunlab.png" COMBI.BuildSiteModel = "models/props/cs_militia/gun_cabinet.mdl" GMS.RegisterCombi( COMBI, "Structures" ) /* HL2 Pistol */ local COMBI = {} COMBI.Name = "Pistol" COMBI.Description = "It's not great, but it does the job. Your first ordinary Pistol." COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Copper Gunslide"] = 1 COMBI.Req["Copper Gungrip"] = 1 COMBI.Req["Copper Gunbarrel"] = 1 COMBI.Req["Copper Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 10 COMBI.SkillReq["Hunting"] = 8 COMBI.Texture = "gms_icons/weapon_pistol.png" COMBI.SwepClass = "weapon_pistol" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) local COMBI = {} COMBI.Name = "HL2 Shotgun" COMBI.Description = "Just a simple Shotgun. Left click for single shot, right click for double shots" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Iron Gunslide"] = 1 COMBI.Req["Iron Gungrip"] = 1 COMBI.Req["Iron Gunbarrel"] = 1 COMBI.Req["Iron Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 25 COMBI.SkillReq["Hunting"] = 20 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "weapon_shotgun" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" ) local COMBI = {} COMBI.Name = "HL2 Crossbow" COMBI.Description = "A very Medieval weapon, shoots bolts with left click and zooms in with right click" COMBI.Entity = "gms_pistolgunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.Req["Tech WeaponScope"] = 1 COMBI.Req["Rope"] = 2 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 75 COMBI.SkillReq["Hunting"] = 70 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "weapon_crossbow" GMS.RegisterCombi( COMBI, "gms_pistolgunlab" )