/* SMG Gun Lab */ local COMBI = {} COMBI.Name = "SMG Gun Lab" COMBI.Description = "For making Assault weapons." COMBI.Req = {} COMBI.Req["Silver"] = 200 COMBI.Req["Maple"] = 200 COMBI.Results = "gms_smggunlab" COMBI.Texture = "gms_icons/gms_none.png" COMBI.BuildSiteModel = "models/props_wasteland/controlroom_storagecloset001a.mdl" GMS.RegisterCombi( COMBI, "Structures" ) /*HL2 Smg */ local COMBI = {} COMBI.Name = "HL2 Machine Gun" COMBI.Description = "Just a simple Machine Gun." COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Copper Gunslide"] = 1 COMBI.Req["Copper Gungrip"] = 1 COMBI.Req["Copper Gunbarrel"] = 1 COMBI.Req["Copper Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 15 COMBI.SkillReq["Hunting"] = 15 COMBI.Texture = "gms_icons/weapon_smg1.png" COMBI.SwepClass = "weapon_smg1" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /*---------------------------------M9K stuff------------------------------*/ /* M9k P90 */ local COMBI = {} COMBI.Name = "P90" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Tech Gunslide"] = 1 COMBI.Req["Tech Gungrip"] = 1 COMBI.Req["Tech Gunbarrel"] = 1 COMBI.Req["Tech Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 25 COMBI.SkillReq["Hunting"] = 20 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_smgp90" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k Magdul PDR */ local COMBI = {} COMBI.Name = "Magdul PDR" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Silver Gunslide"] = 1 COMBI.Req["Silver Gungrip"] = 1 COMBI.Req["Silver Gunbarrel"] = 1 COMBI.Req["Silver Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 35 COMBI.SkillReq["Hunting"] = 30 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_magpulpdr" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k MP90 */ local COMBI = {} COMBI.Name = "MP90" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Gold Gunslide"] = 1 COMBI.Req["Gold Gungrip"] = 1 COMBI.Req["Gold Gunbarrel"] = 1 COMBI.Req["Gold Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 45 COMBI.SkillReq["Hunting"] = 40 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_mp9" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /*FN FAL*/ local COMBI = {} COMBI.Name = "FN FAL" COMBI.Description = "Fairly advanced Assault rifle, Pressing E and R at the same time will turn the gun between Automatic and Single shot." COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Steel Gunslide"] = 1 COMBI.Req["Steel Gungrip"] = 1 COMBI.Req["Steel Gunbarrel"] = 1 COMBI.Req["Steel Gunmagazine"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 60 COMBI.SkillReq["Hunting"] = 50 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_fal" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k KRISS Vector */ local COMBI = {} COMBI.Name = "KRISS Vector" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Steel Gunslide"] = 1 COMBI.Req["Steel Gungrip"] = 1 COMBI.Req["Steel Gunbarrel"] = 1 COMBI.Req["Steel Gunmagazine"] = 1 COMBI.Req["Steel Reflex Scope"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.SkillReq["Hunting"] = 45 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_vector" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k MP7 */ local COMBI = {} COMBI.Name = "MP7" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Steel Gunslide"] = 1 COMBI.Req["Steel Gungrip"] = 1 COMBI.Req["Steel Gunbarrel"] = 1 COMBI.Req["Steel Gunmagazine"] = 1 COMBI.Req["Steel Weapon Scope"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 60 COMBI.SkillReq["Hunting"] = 50 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_mp7" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* M9k Honey Badger */ local COMBI = {} COMBI.Name = "Honey Badger" COMBI.Description = "A refined version of an SMG" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Platinum Gunslide"] = 1 COMBI.Req["Platinum Gungrip"] = 1 COMBI.Req["Platinum Gunbarrel"] = 1 COMBI.Req["Platinum Gunmagazine"] = 1 COMBI.Req["Platinum Weapon Scope"] = 1 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 70 COMBI.SkillReq["Hunting"] = 60 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "m9k_honeybadger" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* Smg ammo */ local COMBI = {} COMBI.Name = "SMG Ammo" COMBI.Description = "If you wanna keep using the smg, you'll need this" COMBI.Entity = "gms_smggunlab" COMBI.Req = {} COMBI.Req["Iron"] = 50 COMBI.Req["Gunpowder"] = 25 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 15 COMBI.Texture = "gms_icons/item_ammo_smg1.png" COMBI.SwepClass = "item_ammo_smg1_large" GMS.RegisterCombi( COMBI, "gms_smggunlab" ) /* Assault Rifle Ammo */ local COMBI = {} COMBI.Name = "Assault Rifle Ammo" COMBI.Description = "If you wanna keep using your Assault Rifle weapons you'll need this" COMBI.Entity = "gms_cedargunlab" COMBI.Req = {} COMBI.Req["Iron"] = 10 COMBI.Req["Gunpowder"] = 5 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 50 COMBI.Texture = "gms_icons/item_ammo_smg1.png" COMBI.SwepClass = "item_ammo_ar2_large" GMS.RegisterCombi( COMBI, "gms_smggunlab" )