/* Copper Workbench */ local COMBI = {} COMBI.Name = "Copper Workbench" COMBI.Description = "This Copper table has various fine specialized equipment used in crafting quality items." COMBI.Req = {} COMBI.Req["Copper"] = 30 COMBI.Req["Stone"] = 10 COMBI.Req["Wood"] = 20 COMBI.Results = "gms_copperworkbench" COMBI.Texture = "gms_icons/gms_copperworkbench.png" COMBI.BuildSiteModel = "models/props_combine/breendesk.mdl" GMS.RegisterCombi( COMBI, "Structures" ) /* Copper Hatchet */ local COMBI = {} COMBI.Name = "Copper Hatchet" COMBI.Description = "This copper axe is ideal for chopping down trees." COMBI.Entity = "gms_copperworkbench" COMBI.Req = {} COMBI.Req["Copper"] = 15 COMBI.Req["Wood"] = 10 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_copperhatchet" GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) /* Copper Hammer */ local COMBI = {} COMBI.Name = "Wrench" COMBI.Description = "This wrench is ideal for crafting weapons." COMBI.Entity = "gms_copperworkbench" COMBI.Req = {} COMBI.Req["Copper"] = 10 COMBI.Req["Wood"] = 10 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 5 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_wrench" GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) /* Copper Pickaxe */ local COMBI = {} COMBI.Name = "Copper Pickaxe" COMBI.Description = "This copper pickaxe is used for effectively mining stone, copper ore and iron ore." COMBI.Entity = "gms_copperworkbench" COMBI.Req = {} COMBI.Req["Copper"] = 15 COMBI.Req["Wood"] = 10 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_copperpickaxe" GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) /* Frying pan */ local COMBI = {} COMBI.Name = "Frying Pan" COMBI.Description = "This kitchen tool is used for more effective cooking." COMBI.Entity = "gms_copperworkbench" COMBI.Req = {} COMBI.Req["Copper"] = 20 COMBI.Req["Wood"] = 5 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 5 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_fryingpan" GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) /* Shovel */ local COMBI = {} COMBI.Name = "Shovel" COMBI.Description = "This tool can dig up rocks, and decreases forage times." COMBI.Entity = "gms_copperworkbench" COMBI.Req = {} COMBI.Req["Copper"] = 15 COMBI.Req["Wood"] = 15 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 8 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "gms_shovel" GMS.RegisterCombi( COMBI, "gms_copperworkbench" ) /* Crowbar */ local COMBI = {} COMBI.Name = "Crowbar" COMBI.Description = "This weapon is initially a tool, but pretty useless for it's original purpose on a stranded Island." COMBI.Entity = "gms_copperworkbench" COMBI.Req = {} COMBI.Req["Copper"] = 20 COMBI.Req["Iron"] = 20 COMBI.SkillReq = {} COMBI.SkillReq["Weapon_Crafting"] = 6 COMBI.Texture = "gms_icons/gms_weapon.png" COMBI.SwepClass = "weapon_crowbar" GMS.RegisterCombi( COMBI, "gms_copperworkbench" )