--This file is to help developers add new items to the game ITEM = {} --The name of this item ITEM.Name = "An Example" --A description that shows up when hovering over the item in the inventory ITEM.Description = "Why did I even write this? No one will ever read it!" --The icon that this item users, relative to the gmsurvival/content/materials directory ITEM.Icon = "test.png" --If this item has "unique data", for example batteries that run out of charge ITEM.UniqueData = false --Be sure to register when everything is said and done! GMS.RegisterResource(ITEM)