ITEM = {} ITEM.Name = "Berries" ITEM.Description = "A delicious edible!" ITEM.Icon = "test.png" ITEM.UniqueData = false if(SERVER) then util.AddNetworkString( "gms_eatberry" ) end local eat_client = function(ln, player) net.Start("gms_eatberry") net.SendToServer() end local finishedeating = function(player) player:DecResource( "Berries", 1 ) player:SendMessage( "You're a little less hungry and thirsty now.", 3, Color( 10, 200, 10, 255 ) ) --Set hunger and thirst player:SetFood(math.Clamp(player.Hunger+100,0,1000)) player:SetThirst(math.Clamp(player.Thirst+100,0,1000)) end local eat = function(ln, player) if(player.Resources["Berries"] <= 0) then player:SendMessage( "You don't have enough to do that!", 3, Color( 10, 200, 10, 255 ) ) return end startProcessGeneric(player,"Eating some berries",3,finishedeating) end net.Receive( "gms_eatberry", eat) ITEM.Actions = {} genericMakeDroppable(ITEM) ITEM.Actions["Eat Berry"] = eat_client GMS.RegisterResource(ITEM)