ITEM = {} ITEM.Name = "Berries" ITEM.Description = "A delicious edible!" ITEM.Icon = "test.png" ITEM.UniqueData = false if(SERVER) then util.AddNetworkString( "gms_eatberry" ) end local eat = function(ln, player) if(CLIENT) then net.Start("gms_eatberry") net.SendToServer() end if(SERVER) then if(player.Resources[ITEM.Name] <= 0) then player:SendMessage( "You don't have enough to do that!", 3, Color( 10, 200, 10, 255 ) ) return end startProcessGeneric(player,"Eating some berries",3,function() player:DecResource( "Berries", 1 ) player:SendMessage( "You're a little less hungry and thirsty now.", 3, Color( 10, 200, 10, 255 ) ) --Set hunger and thirst player:SetFood(math.Clamp(player.Hunger+100,0,1000)) player:SetThirst(math.Clamp(player.Thirst+100,0,1000)) end) end end net.Receive( "gms_eatberry", eat) local drop1 = function(player) genericDropResource(player,ITEM.Name,1) end local dropall = function(player) genericDropResource(player,ITEM.Name,9999) end local dropx = function(player) print("Drop x called") end ITEM.Actions = {} ITEM.Actions["EatBerry"] = eat ITEM.Actions["Drop"] = {} ITEM.Actions["Drop"]["Drop 1"] = drop1 ITEM.Actions["Drop"]["Drop all"] = dropall ITEM.Actions["Drop"]["Drop X"] = dropx GMS.RegisterResource(ITEM)