local materials = { "Copper", "Iron", "Tech", "Silver", "Gold", "Steel", "Platinum", } local gunparts = { {"Gunslide","test.png"}, {"Gunbarrel","test.png"}, {"Gungrip", "test.png"}, {"Gunmagazine", "test.png"}, {"Weapon Scope", "test.png"}, {"Reflex Scope", "test.png"}, } for k,v in pairs(materials) do for i,j in pairs(gunparts) do local ITEM = {} ITEM.Name = v .. " " .. j[1] ITEM.Description = "A part of a weapon!" ITEM.Icon = j[2] ITEM.UniqueData = false genericMakeDroppable(ITEM) GMS.RegisterResource(ITEM) end end