ITEM = {} ITEM.Name = "Orange Seeds" ITEM.Description = "Something you can plant!" ITEM.Icon = "test.png" ITEM.UniqueData = false --Things needed to make something plantable ITEM.GrowTime = 1 ITEM.OnGrow = function(self, aor, owner) local plant = GAMEMODE.MakeGenericPlant( owner, self:GetPos() + Vector( 0, 0, -12 ), "models/props/cs_office/plant01_p1.mdl" ) plant.Children = 0 plant:SetCollisionGroup( 0 ) plant:SetSolid( SOLID_NONE ) plant.Children = 0 local num = 1 if ( IsValid( owner ) && owner:HasUnlock( "Adept_Farmer" ) ) then num = num + math.random( 0, 1 ) end if ( IsValid( owner ) && owner:HasUnlock( "Expert_Farmer" ) ) then num = num + math.random( 0, 2 ) end for i = 1, num do GAMEMODE.MakeGenericPlantChild( owner, self:GetPos() + Vector( math.random( -5, 5 ), math.random( -5, 5 ), math.random( 13, 30 ) ), "models/props/cs_italy/orange.mdl", plant ) end end genericMakePlantable(ITEM) genericMakeDroppable(ITEM) GMS.RegisterResource(ITEM)