//Loads all the reources into cache. addResourceFolder("models/weapons/") addResourceFolder("materials/models/weapons/") addResourceFolder("materials/gm_forest/") resource.AddFile( "models/gm_forest/tree_oak1.mdl" ) resource.AddFile( "sound/citizen_beaten1.wav" ) resource.AddFile( "sound/citizen_beaten4.wav" ) resource.AddFile( "sound/citizen_beaten5.wav" ) resource.AddFile( "sound/cough1.wav" ) resource.AddFile( "sound/cough2.wav" ) resource.AddFile( "sound/cough3.wav" ) resource.AddFile( "sound/cough4.wav" )