local STRUCT = {} STRUCT.Name = "Copper Furnace" STRUCT.Model = "models/props/cs_militia/furnace01.mdl" STRUCT.onInitialize = function(self) --print("Initalize called!") end STRUCT.uniquedata = false STRUCT.onUse = function(self, ply) if CLIENT and ply != LocalPlayer() then return end --print("onUse called!") end STRUCT.timemult = 0.5 STRUCT.skillease = 0.25 local irontimefunc = function(ply, num) local time = math.pow(num,STRUCT.timemult)*4 - math.pow(ply:GetSkill("Smelting"),STRUCT.skillease) return time end local sulphurtimefunc = function(ply, num) local time = math.pow(num,STRUCT.timemult)*4 - math.pow(10,STRUCT.skillease) return time end local checkfunc = function(ply) return true end local genericRecipe = { ["Name"] = "Iron", ["Description"] = "Smelt some iron ore into iron!", ["Requirements"] = {["Iron Ore"] = 1}, ["Results"] = {["Iron"] = 1}, ["Ratio"] = {1,1}, ["Image"] = "items/ingot_iron.png", ["CanCraft"] = checkfunc, ["Time"] = irontimefunc, ["Mults"] = {1,5,10,25}, ["Skill"] = "Smelting", ["SmeltAll"] = true, ["MaxAmount"] = 50, } genericGiveRecipie(STRUCT,genericRecipe) local genericRecipe = { ["Name"] = "Sulphur", ["Description"] = "Make some sulphur!", ["Requirements"] = {["Stone"] = 2}, ["Results"] = {["Sulphur"] = 1}, ["Ratio"] = {1,1}, ["Image"] = "items/sulphur.png", ["CanCraft"] = checkfunc, ["Time"] = sulphurtimefunc, ["Mults"] = {5,10}, } genericGiveRecipie(STRUCT,genericRecipe) genericMakeCrafting(STRUCT) registerStructure(STRUCT)