local STRUCT = {} STRUCT.Name = "Silver Furnace" STRUCT.Model = "models/props_wasteland/laundry_basket001.mdl" STRUCT.onInitialize = function(self) --print("Initalize called!") end STRUCT.uniquedata = false STRUCT.onUse = function(self, ply) if CLIENT and ply != LocalPlayer() then return end --print("onUse called!") end STRUCT.timemult = 0.5 STRUCT.skillease = 0.25 local timefunc = function(ply, num) local time = math.pow(num,STRUCT.timemult)*4 - math.pow(ply:GetSkill("Smelting"),STRUCT.skillease) return time end local checkfunc = function(ply) return true end local genericRecipe = { ["Name"] = "Gold", ["Description"] = "Smelt some gold ore into gold!", ["Requirements"] = {["Gold Ore"] = 1}, ["Results"] = {["Gold"] = 1}, ["Ratio"] = {1,1}, ["Image"] = "items/ingot_gold.png", ["CanCraft"] = checkfunc, ["Time"] = timefunc, ["Mults"] = {1,5,10,25}, ["Skill"] = "Smelting", ["SmeltAll"] = true, ["MaxAmount"] = 50, } genericGiveRecipie(STRUCT,genericRecipe) genericMakeCrafting(STRUCT) registerStructure(STRUCT)