summaryrefslogtreecommitdiff
path: root/gamemode/configure_me.lua
blob: c813a26f07cdb76074b4401bc8bb0d02ceaef807 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/*  Authors!

    The Stranded Team!
    jA_cOp, prop_dynamic, Chewgum, Wokkel, robotboy655

    Additional content by
    Djarex, Scott, Apickx
*/

//Make sure that this is the gamemode folder name
GM.GAMEMODE_FOLDER_NAME = "gmstranded"


if (GMS == nil) then GMS = {} end

//If you're experienceing network latency, lowering this might help. If too low, might cause graphical errors on the client when displaying resources
//max:32
GMS.NETINT_BITCOUNT = 16

//NPC's that drop loot balls
GMS.LootableNPCs = {
  "npc_antlion",
  "npc_antlionguard",
  "npc_crow",
  "npc_seagull",
  "npc_pigeon",
  "npc_zombie"
}

//SteamID's of any developers, this list should be empty on production servers!
GMS.Developers = {
  "STEAM_0:0:0" //the single-player steamid
}
GMS.AllowedStools = {
  "percision",
  "axis",
  "ballsocket",
  "elastic",
  "precision_align",
  "gms_rope",
  "weld",
  "Winch",
  "lamp",
  "light",
  "nocollide",
  "remover",
  "colour",
  "material",
}
--[[
GMS.ProhibitedStools = {
	"hydraulic",
	"motor",
	"muscle",
	"nail",
	"pulley",
	"slider",
	"balloon",
	"rope", // We use gms_rope
	"button",
	"duplicator",
	"dynamite",
	"emitter",
	"hoverball",
	"ignite",
	"keepupright",
	"magnetise",
	//"nocollide",
	"physprop",
	"spawner",
	"thruster",
	"turret",
	"wheel",
	"eyeposer",
	"faceposer",
	"finger",
	"inflator",
	"statue",
	"trails",
	"camera",
	"paint",
	"rtcamera",
	"rb655_lightsaber"
}
]]