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local PlayerMeta = FindMetaTable( "Player" )
util.AddNetworkString('deathmenu')
function PlayerMeta:SendMessage( text, duration, color )
if ( !IsValid( self ) ) then return end
local duration = duration or 3
local color = color or color_white
umsg.Start( "gms_sendmessage", self )
umsg.String( text )
umsg.Short( duration )
umsg.String( color.r .. "," .. color.g .. "," .. color.b .. "," .. color.a )
umsg.End()
end
function PlayerMeta:OpenCombiMenu( str )
umsg.Start( "gms_OpenCombiMenu", self )
umsg.String( str )
umsg.End()
end
function PlayerMeta:DeathMenu( res, wep )
net.Start('deathmenu')
net.WriteTable(res)
net.WriteTable(wep)
net.Send(self)
end
function PlayerMeta:SendAchievement( text )
umsg.Start( "gms_sendachievement", self )
umsg.String( text )
umsg.End()
local sound = CreateSound( self, Sound( "music/hl1_song11.mp3" ) )
sound:Play()
timer.Simple( 5.5, function() sound:Stop() end )
end
function PlayerMeta:SetSkill( skill, int )
skill = string.Capitalize( skill )
if ( !self.Skills[ skill ] ) then self.Skills[ skill ] = 0 end
if ( skill != "Survival" ) then
int = math.Clamp( int, 0, 200 )
else
self.MaxResources = ( int * 5 ) + 25
end
self.Skills[ skill ] = int
umsg.Start( "gms_SetSkill", self )
umsg.String( skill )
umsg.Short( self:GetSkill( skill ) )
umsg.End()
end
function PlayerMeta:GetSkill( skill )
skill = string.Capitalize( skill )
if ( skill == "Survival" ) then self:SetNWInt( skill, self.Skills[skill] ) end
return self.Skills[ skill ] or 0
end
function PlayerMeta:IncSkill( skill, int )
skill = string.Capitalize( skill )
if ( !self.Skills[ skill ] ) then self:SetSkill( skill, 0 ) end
if ( !self.Experience[ skill ] ) then self:SetXP( skill, 0 ) end
if ( skill != "Survival" ) then
int = math.Clamp( int, 0, 200 )
for id = 1, int do self:IncXP( "Survival", 20 ) end
self:SendMessage( string.Replace( skill, "_", " " ) .. " +" .. int, 3, Color( 10, 200, 10, 255 ) )
else
self.MaxResources = self.MaxResources + 5
self:SendAchievement( "Level Up!" )
end
self.Skills[skill] = self.Skills[skill] + int
umsg.Start( "gms_SetSkill", self )
umsg.String( skill )
umsg.Short( self:GetSkill( skill ) )
umsg.End()
self:CheckForUnlocks()
end
function PlayerMeta:DecSkill( skill, int )
skill = string.Capitalize( skill )
self.Skills[skill] = math.max( self.Skills[skill] - int, 0 )
umsg.Start( "gms_SetSkill", self )
umsg.String( skill )
umsg.Short( self:GetSkill( skill ) )
umsg.End()
end
function PlayerMeta:SetXP( skill, int )
skill = string.Capitalize( skill )
if ( !self.Skills[skill] ) then self:SetSkill( skill, 0 ) end
if ( !self.Experience[skill] ) then self.Experience[skill] = 0 end
self.Experience[skill] = int
umsg.Start( "gms_SetXP", self )
umsg.String( skill )
umsg.Short( self:GetXP( skill ) )
umsg.End()
end
function PlayerMeta:GetXP( skill )
skill = string.Capitalize( skill )
return self.Experience[skill] or 0
end
function PlayerMeta:IncXP( skill, int )
skill = string.Capitalize( skill )
if ( !self.Skills[skill] ) then self.Skills[skill] = 0 end
if ( !self.Experience[skill] ) then self.Experience[skill] = 0 end
if ( self.Experience[skill] + int >= 100 ) then
self.Experience[skill] = 0
self:IncSkill( skill, 1 )
else
self.Experience[skill] = self.Experience[skill] + int
end
umsg.Start( "gms_SetXP", self )
umsg.String( skill )
umsg.Short( self:GetXP( skill ) )
umsg.End()
end
function PlayerMeta:DecXP( skill, int )
skill = string.Capitalize( skill )
self.Experience[skill] = self.Experience[skill] - int
umsg.Start( "gms_SetXP", self )
umsg.String( skill )
umsg.Short( self:GetXP( skill ) )
umsg.End()
end
function PlayerMeta:SetResource( resource, int )
resource = string.Capitalize( resource )
if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end
self.Resources[resource] = int
umsg.Start( "gms_SetResource", self )
umsg.String( resource )
umsg.Short( int )
umsg.End()
end
function PlayerMeta:GetResource( resource )
resource = string.Capitalize( resource )
return self.Resources[ resource ] or 0
end
function PlayerMeta:IncResource( resource, int )
resource = string.Capitalize( resource )
if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end
local all = self:GetAllResources()
local max = self.MaxResources
if ( all + int > max ) then
self.Resources[resource] = self.Resources[resource] + ( max - all )
self:DropResource( resource, ( all + int ) - max )
self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) )
else
self.Resources[resource] = self.Resources[resource] + int
end
umsg.Start( "gms_SetResource", self )
umsg.String( resource )
umsg.Short( self:GetResource( resource ) )
umsg.End()
end
function PlayerMeta:DecResource( resource, int )
if ( !self.Resources[resource] ) then self.Resources[resource] = 0 end
self.Resources[resource] = self.Resources[resource] - int
local r = self.Resources[resource]
if ( resource == "Flashlight" and r < 1 ) then self:Flashlight( false ) end
if ( resource == "Batteries" ) then
local maxPow = 50
if ( r ) then maxPow = math.min( maxPow + r * 50, 500 ) end
self.Power = math.min( self.Power, maxPow )
self:UpdateNeeds()
end
umsg.Start( "gms_SetResource", self )
umsg.String( resource )
umsg.Short( self:GetResource( resource ) )
umsg.End()
end
function PlayerMeta:GetAllResources()
local num = 0
for k, v in pairs( self.Resources ) do
num = num + v
end
return num
end
function PlayerMeta:CreateBuildingSite( pos, angle, model, class, cost )
local rep = ents.Create( "gms_buildsite" )
rep:SetPos( pos )
rep:SetAngles( angle )
rep.Costs = cost
rep:Setup( model, class )
rep:Spawn()
rep.Player = self
rep.OwnerTable = { Team = self:Team(), SteamID = self:SteamID(), Name = self:Name(), EntIndex = self:EntIndex() }
self:SetNetworkedEntity( "Hasbuildingsite", rep )
SPropProtection.PlayerMakePropOwner( self , rep )
return rep
end
function PlayerMeta:CreateStructureBuildingSite( pos, angle, model, class, cost, name )
local NoDropModels = {
"models/props_c17/furniturefireplace001a.mdl",
"models/props_c17/factorymachine01.mdl",
"models/Gibs/airboat_broken_engine.mdl",
"models/props_c17/furniturestove001a.mdl",
"models/props_wasteland/controlroom_desk001b.mdl",
"models/props_c17/FurnitureFridge001a.mdl",
"models/props_lab/reciever_cart.mdl",
"models/props_trainstation/trainstation_clock001.mdl"
}
local rep = ents.Create( "gms_buildsite" )
local str = ":"
for k, v in pairs( cost ) do
str = str .. "\n" .. string.Replace( k, "_", " " ) .. " ( " .. v .. "x )"
end
rep:SetAngles( angle )
rep.Costs = cost
rep:Setup( model, class )
rep:SetPos( pos )
rep.Name = name
rep:SetNWString( "Name", name )
rep:SetNWString( "Resources", str )
rep:Spawn()
local cormin, cormax = rep:WorldSpaceAABB()
local offset = cormax - cormin
if ( model == "models/props_c17/FurnitureFridge001a.mdl" ) then pos = pos + Vector( 0, 0, 10 ) end
rep:SetPos( Vector( pos.x, pos.y, pos.z + ( offset.z / 2 ) ) )
if ( !table.HasValue( NoDropModels, model ) ) then
rep:DropToGround()
end
self:SetNWEntity( "Hasbuildingsite", rep )
rep.Player = self
rep.OwnerTable = { Team = self:Team(), SteamID = self:SteamID(), Name = self:Name(), EntIndex = self:EntIndex() }
SPropProtection.PlayerMakePropOwner( self, rep )
return rep
end
function PlayerMeta:GetBuildingSite()
return self:GetNWEntity( "Hasbuildingsite" )
end
function PlayerMeta:DropResource( resource, int )
local nearby = {}
for k, v in pairs( ents.FindByClass( "gms_resource*" ) ) do
if ( v:GetPos():Distance( self:GetPos() ) < 150 ) then
if ( v:GetClass() == "gms_resourcedrop" and v.Type != resource ) then
else
table.insert( nearby, v )
end
end
end
for id, ent in pairs( nearby ) do
if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then continue end
if ( ent:GetClass() == "gms_resourcedrop" ) then
ent.Amount = ent.Amount + int
ent:SetResourceDropInfoInstant( ent.Type, ent.Amount )
return
else
if ( !ent.Resources ) then ent.Resources = {} end
if ( ent.Resources[ resource ] ) then
ent.Resources[ resource ] = ent.Resources[ resource ] + int
else
ent.Resources[ resource ] = int
end
ent:SetResPackInfo( resource, ent.Resources[ resource ] )
return
end
end
local ent = ents.Create( "gms_resourcedrop" )
ent:SetPos( self:TraceFromEyes( 60 ).HitPos + Vector( 0, 0, 15 ) )
ent:SetAngles( self:GetAngles() )
ent:Spawn()
ent:GetPhysicsObject():Wake()
ent.Type = resource
ent.Amount = int
ent:SetResourceDropInfo( ent.Type, ent.Amount )
SPropProtection.PlayerMakePropOwner( self, ent )
end
function PlayerMeta:SetFood( int )
if ( int > 1000 ) then
int = 1000
end
self.Hunger = int
self:UpdateNeeds()
end
function PlayerMeta:SetThirst( int )
if ( int > 1000 ) then
int = 1000
end
self.Thirst = int
self:UpdateNeeds()
end
function PlayerMeta:Heal( int )
self:SetHealth( math.min( self:Health() + int, self:GetMaxHealth() ) )
end
function PlayerMeta:AddUnlock( text )
self.FeatureUnlocks[text] = 1
umsg.Start( "gms_AddUnlock", self )
umsg.String( text )
umsg.End()
if ( GMS.FeatureUnlocks[text].OnUnlock ) then GMS.FeatureUnlocks[text].OnUnlock( self ) end
end
function PlayerMeta:HasUnlock( text )
if ( self.FeatureUnlocks and self.FeatureUnlocks[text] ) then return true end
return false
end
function PlayerMeta:CheckForUnlocks()
for k, unlock in pairs( GMS.FeatureUnlocks ) do
if ( !self:HasUnlock( k ) ) then
local NrReqs = 0
for skill, value in pairs( unlock.Req ) do
if ( self:GetSkill( skill ) >= value ) then
NrReqs = NrReqs + 1
end
end
if ( NrReqs == table.Count( unlock.Req ) ) then
self:AddUnlock( k )
end
end
end
end
function PlayerMeta:TraceFromEyes( dist )
return util.TraceLine( {
start = self:GetShootPos(),
endpos = self:GetShootPos() + ( self:GetAimVector() * dist ),
filter = self
} )
end
function PlayerMeta:UpdateNeeds()
umsg.Start( "gms_setneeds", self )
umsg.Short( self.Sleepiness )
umsg.Short( self.Hunger )
umsg.Short( self.Thirst )
umsg.Short( self.Oxygen )
umsg.Short( self.Power )
umsg.Short( Time )
umsg.End()
end
function PlayerMeta:PickupResourceEntity( ent )
if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then return end
local int = ent.Amount
local room = self.MaxResources - self:GetAllResources()
if ( room <= 0 ) then self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) return end
if ( room < int ) then int = room end
ent.Amount = ent.Amount - int
if ( ent.Amount <= 0 ) then ent:Fadeout() else ent:SetResourceDropInfo( ent.Type, ent.Amount ) end
self:IncResource( ent.Type, int )
self:SendMessage( "Picked up " .. string.Replace( ent.Type, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) )
end
function PlayerMeta:PickupResourceEntityPack( ent )
if ( !SPropProtection.PlayerCanTouch( self, ent ) ) then return end
if ( table.Count( ent.Resources ) > 0 ) then
for res, int in pairs( ent.Resources ) do
local room = self.MaxResources - self:GetAllResources()
if ( room <= 0 ) then self:SendMessage( "You can't carry anymore!", 3, Color( 200, 0, 0, 255 ) ) return end
if ( room < int ) then int = room end
ent.Resources[res] = ent.Resources[res] - int
ent:SetResPackInfo( res, ent.Resources[res] )
if ( ent.Resources[res] <= 0 ) then ent.Resources[res] = nil end
self:IncResource( res, int )
self:SendMessage( "Picked up " .. string.Replace( res, "_", " " ) .. " ( " .. int .. "x )", 4, Color( 10, 200, 10, 255 ) )
end
end
end
function PlayerMeta:MakeLoadingBar( msg )
umsg.Start( "gms_MakeLoadingBar", self )
umsg.String( msg )
umsg.End()
end
function PlayerMeta:StopLoadingBar()
umsg.Start( "gms_StopLoadingBar",self )
umsg.End()
end
function PlayerMeta:MakeSavingBar( msg )
umsg.Start( "gms_MakeSavingBar", self )
umsg.String( msg )
umsg.End()
end
function PlayerMeta:StopSavingBar()
umsg.Start( "gms_StopSavingBar", self )
umsg.End()
end
function PlayerMeta:AllSmelt( ResourceTable )
local resourcedata = {}
resourcedata.Req = {}
resourcedata.Results = {}
local AmountReq = 0
for k, v in pairs( ResourceTable.Req ) do
if ( self:GetResource( k ) > 0 ) then
if ( self:GetResource( k ) <= ResourceTable.Max ) then
resourcedata.Req[k] = self:GetResource( k )
AmountReq = AmountReq + self:GetResource( k )
else
resourcedata.Req[k] = ResourceTable.Max
AmountReq = AmountReq + ResourceTable.Max
self:SendMessage( "You can only do " .. tostring( ResourceTable.Max ) .. " " .. string.Replace( k, "_", " " ) .. " at a time.", 3, Color( 200, 0, 0, 255 ) )
end
else
resourcedata.Req[k] = 1
end
end
for k, v in pairs( ResourceTable.Results ) do
resourcedata.Results[k] = AmountReq
end
return resourcedata
end
function PlayerMeta:Sleep()
if ( !self:Alive() or self:GetNWBool( "Sleeping" ) or self:GetNWBool( "AFK" ) ) then return end
if ( self.Sleepiness > 700 ) then self:SendMessage( "You're not tired enough.", 3, Color( 255, 255, 255, 255 ) ) return end
self:SetNWBool( "Sleeping", true )
self:Freeze( true )
-- Check for shelter
local tr = util.TraceLine( {
start = self:GetShootPos(),
endpos = self:GetShootPos() + ( self:GetUp() * 300 ),
filter = self
} )
self.NeedShelter = false
if ( !tr.HitWorld and !tr.HitNonWorld ) then
self.NeedShelter = true
end
self:EmitSound( "stranded/start_sleeping.wav" )
end
function PlayerMeta:Wakeup()
if ( !self:GetNWBool( "Sleeping" ) ) then return end
self:SetNWBool( "Sleeping", false )
self:Freeze( false )
--Check for shelter
local trace = {}
trace.start = self:GetShootPos()
trace.endpos = trace.start + ( self:GetUp() * 300 )
trace.filter = self
local tr = util.TraceLine( trace )
if ( self.NeedShelter ) then
self:SendMessage( "I should get something to sleep under next time...", 6, Color( 200, 0, 0, 255 ) )
else
self:SendMessage( "Ah, nothing like a good nights sleep!", 5, Color( 255, 255, 255, 255 ) )
end
end
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