From 71e94ee161447b84c0eaabf6567f8fa62262cd3e Mon Sep 17 00:00:00 2001 From: Mirrorbot Date: Sat, 27 Dec 2025 17:53:06 -0600 Subject: Inital commit --- bin/Win32-gcc/irrlicht.ico | Bin 0 -> 2238 bytes bin/Win32-gcc/readme.txt | 16 ++++++++++++++++ 2 files changed, 16 insertions(+) create mode 100644 bin/Win32-gcc/irrlicht.ico create mode 100644 bin/Win32-gcc/readme.txt (limited to 'bin/Win32-gcc') diff --git a/bin/Win32-gcc/irrlicht.ico b/bin/Win32-gcc/irrlicht.ico new file mode 100644 index 0000000..49f8eab Binary files /dev/null and b/bin/Win32-gcc/irrlicht.ico differ diff --git a/bin/Win32-gcc/readme.txt b/bin/Win32-gcc/readme.txt new file mode 100644 index 0000000..f7294d9 --- /dev/null +++ b/bin/Win32-gcc/readme.txt @@ -0,0 +1,16 @@ +If you wish to compile Irrlicht for Win32-gcc you have several choices. + +1. You can work from within a MinGW shell. +Go to the folder source/Irrlicht and run the Makefile with: +make win32 +Examples can be build by going into the folder of the example (for example examples/01.HelloWorld) and running the Makefile with: +make all_win32 + +2. Use the Code::Blocks IDE +There is a project file called Irrlicht-gcc.cbp in source/Irrlicht to compile just the engine. +Be sure to select a Windows target like "Win32 - release - accurate math - dll" + +There is also Code::Blocks workspace file in the examples folder called BuildAllExamples.workspace +Again be sure to select a Windows target like "Win32 - release - accurate math - dll" +This workspace allows you to compile the engine together with all examples and tools. + -- cgit v1.2.3-70-g09d2