From 71e94ee161447b84c0eaabf6567f8fa62262cd3e Mon Sep 17 00:00:00 2001 From: Mirrorbot Date: Sat, 27 Dec 2025 17:53:06 -0600 Subject: Inital commit --- doc/html/_s3_d_vertex_8h_source.html | 362 +++++++++++++++++++++++++++++++++++ 1 file changed, 362 insertions(+) create mode 100644 doc/html/_s3_d_vertex_8h_source.html (limited to 'doc/html/_s3_d_vertex_8h_source.html') diff --git a/doc/html/_s3_d_vertex_8h_source.html b/doc/html/_s3_d_vertex_8h_source.html new file mode 100644 index 0000000..18f8e4f --- /dev/null +++ b/doc/html/_s3_d_vertex_8h_source.html @@ -0,0 +1,362 @@ + + + + +Irrlicht 3D Engine: S3DVertex.h Source File + + + + + + + + + + + + + + +
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Irrlicht 3D Engine + +
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S3DVertex.h
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+Go to the documentation of this file.
00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
+00002 // This file is part of the "Irrlicht Engine".
+00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
+00004 
+00005 #ifndef __S_3D_VERTEX_H_INCLUDED__
+00006 #define __S_3D_VERTEX_H_INCLUDED__
+00007 
+00008 #include "vector3d.h"
+00009 #include "vector2d.h"
+00010 #include "SColor.h"
+00011 
+00012 namespace irr
+00013 {
+00014 namespace video
+00015 {
+00016 
+00018 enum E_VERTEX_TYPE
+00019 {
+00021     EVT_STANDARD = 0,
+00022 
+00024 
+00025     EVT_2TCOORDS,
+00026 
+00028 
+00029     EVT_TANGENTS
+00030 };
+00031 
+00033 const char* const sBuiltInVertexTypeNames[] =
+00034 {
+00035     "standard",
+00036     "2tcoords",
+00037     "tangents",
+00038     0
+00039 };
+00040 
+00042 struct S3DVertex
+00043 {
+00045     S3DVertex() {}
+00046 
+00048     S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
+00049         : Pos(x,y,z), Normal(nx,ny,nz), Color(c), TCoords(tu,tv) {}
+00050 
+00052     S3DVertex(const core::vector3df& pos, const core::vector3df& normal,
+00053         SColor color, const core::vector2d<f32>& tcoords)
+00054         : Pos(pos), Normal(normal), Color(color), TCoords(tcoords) {}
+00055 
+00057     core::vector3df Pos;
+00058 
+00060     core::vector3df Normal;
+00061 
+00063     SColor Color;
+00064 
+00066     core::vector2d<f32> TCoords;
+00067 
+00068     bool operator==(const S3DVertex& other) const
+00069     {
+00070         return ((Pos == other.Pos) && (Normal == other.Normal) &&
+00071             (Color == other.Color) && (TCoords == other.TCoords));
+00072     }
+00073 
+00074     bool operator!=(const S3DVertex& other) const
+00075     {
+00076         return ((Pos != other.Pos) || (Normal != other.Normal) ||
+00077             (Color != other.Color) || (TCoords != other.TCoords));
+00078     }
+00079 
+00080     bool operator<(const S3DVertex& other) const
+00081     {
+00082         return ((Pos < other.Pos) ||
+00083                 ((Pos == other.Pos) && (Normal < other.Normal)) ||
+00084                 ((Pos == other.Pos) && (Normal == other.Normal) && (Color < other.Color)) ||
+00085                 ((Pos == other.Pos) && (Normal == other.Normal) && (Color == other.Color) && (TCoords < other.TCoords)));
+00086     }
+00087 
+00088     E_VERTEX_TYPE getType() const
+00089     {
+00090         return EVT_STANDARD;
+00091     }
+00092 
+00093     //\param d d=0 returns other, d=1 returns this, values between interpolate.
+00094     S3DVertex getInterpolated(const S3DVertex& other, f32 d)
+00095     {
+00096         d = core::clamp(d, 0.0f, 1.0f);
+00097         return S3DVertex(Pos.getInterpolated(other.Pos, d),
+00098                 Normal.getInterpolated(other.Normal, d),
+00099                 Color.getInterpolated(other.Color, d),
+00100                 TCoords.getInterpolated(other.TCoords, d));
+00101     }
+00102 };
+00103 
+00104 
+00106 
+00109 struct S3DVertex2TCoords : public S3DVertex
+00110 {
+00112     S3DVertex2TCoords() : S3DVertex() {}
+00113 
+00115     S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
+00116         : S3DVertex(x,y,z, 0.0f, 0.0f, 0.0f, c, tu,tv), TCoords2(tu2,tv2) {}
+00117 
+00119     S3DVertex2TCoords(const core::vector3df& pos, SColor color,
+00120         const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
+00121         : S3DVertex(pos, core::vector3df(), color, tcoords), TCoords2(tcoords2) {}
+00122 
+00124     S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, const SColor& color,
+00125         const core::vector2d<f32>& tcoords, const core::vector2d<f32>& tcoords2)
+00126         : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords2) {}
+00127 
+00129     S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2)
+00130         : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu2,tv2) {}
+00131 
+00133     S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
+00134         : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), TCoords2(tu,tv) {}
+00135 
+00137     S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal,
+00138         SColor color, const core::vector2d<f32>& tcoords)
+00139         : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
+00140 
+00142     S3DVertex2TCoords(S3DVertex& o) : S3DVertex(o) {}
+00143 
+00145     core::vector2d<f32> TCoords2;
+00146 
+00148     bool operator==(const S3DVertex2TCoords& other) const
+00149     {
+00150         return ((static_cast<S3DVertex>(*this)==other) &&
+00151             (TCoords2 == other.TCoords2));
+00152     }
+00153 
+00155     bool operator!=(const S3DVertex2TCoords& other) const
+00156     {
+00157         return ((static_cast<S3DVertex>(*this)!=other) ||
+00158             (TCoords2 != other.TCoords2));
+00159     }
+00160 
+00161     bool operator<(const S3DVertex2TCoords& other) const
+00162     {
+00163         return ((static_cast<S3DVertex>(*this) < other) ||
+00164                 ((static_cast<S3DVertex>(*this) == other) && (TCoords2 < other.TCoords2)));
+00165     }
+00166 
+00167     E_VERTEX_TYPE getType() const
+00168     {
+00169         return EVT_2TCOORDS;
+00170     }
+00171 
+00172     //\param d d=0 returns other, d=1 returns this, values between interpolate.
+00173     S3DVertex2TCoords getInterpolated(const S3DVertex2TCoords& other, f32 d)
+00174     {
+00175         d = core::clamp(d, 0.0f, 1.0f);
+00176         return S3DVertex2TCoords(Pos.getInterpolated(other.Pos, d),
+00177                 Normal.getInterpolated(other.Normal, d),
+00178                 Color.getInterpolated(other.Color, d),
+00179                 TCoords.getInterpolated(other.TCoords, d),
+00180                 TCoords2.getInterpolated(other.TCoords2, d));
+00181     }
+00182 };
+00183 
+00184 
+00186 
+00187 struct S3DVertexTangents : public S3DVertex
+00188 {
+00190     S3DVertexTangents() : S3DVertex() { }
+00191 
+00193     S3DVertexTangents(f32 x, f32 y, f32 z, f32 nx=0.0f, f32 ny=0.0f, f32 nz=0.0f,
+00194             SColor c = 0xFFFFFFFF, f32 tu=0.0f, f32 tv=0.0f,
+00195             f32 tanx=0.0f, f32 tany=0.0f, f32 tanz=0.0f,
+00196             f32 bx=0.0f, f32 by=0.0f, f32 bz=0.0f)
+00197         : S3DVertex(x,y,z, nx,ny,nz, c, tu,tv), Tangent(tanx,tany,tanz), Binormal(bx,by,bz) { }
+00198 
+00200     S3DVertexTangents(const core::vector3df& pos, SColor c,
+00201         const core::vector2df& tcoords)
+00202         : S3DVertex(pos, core::vector3df(), c, tcoords) { }
+00203 
+00205     S3DVertexTangents(const core::vector3df& pos,
+00206         const core::vector3df& normal, SColor c,
+00207         const core::vector2df& tcoords,
+00208         const core::vector3df& tangent=core::vector3df(),
+00209         const core::vector3df& binormal=core::vector3df())
+00210         : S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
+00211 
+00213     core::vector3df Tangent;
+00214 
+00216     core::vector3df Binormal;
+00217 
+00218     bool operator==(const S3DVertexTangents& other) const
+00219     {
+00220         return ((static_cast<S3DVertex>(*this)==other) &&
+00221             (Tangent == other.Tangent) &&
+00222             (Binormal == other.Binormal));
+00223     }
+00224 
+00225     bool operator!=(const S3DVertexTangents& other) const
+00226     {
+00227         return ((static_cast<S3DVertex>(*this)!=other) ||
+00228             (Tangent != other.Tangent) ||
+00229             (Binormal != other.Binormal));
+00230     }
+00231 
+00232     bool operator<(const S3DVertexTangents& other) const
+00233     {
+00234         return ((static_cast<S3DVertex>(*this) < other) ||
+00235                 ((static_cast<S3DVertex>(*this) == other) && (Tangent < other.Tangent)) ||
+00236                 ((static_cast<S3DVertex>(*this) == other) && (Tangent == other.Tangent) && (Binormal < other.Binormal)));
+00237     }
+00238 
+00239     E_VERTEX_TYPE getType() const
+00240     {
+00241         return EVT_TANGENTS;
+00242     }
+00243 
+00244     S3DVertexTangents getInterpolated(const S3DVertexTangents& other, f32 d)
+00245     {
+00246         d = core::clamp(d, 0.0f, 1.0f);
+00247         return S3DVertexTangents(Pos.getInterpolated(other.Pos, d),
+00248                 Normal.getInterpolated(other.Normal, d),
+00249                 Color.getInterpolated(other.Color, d),
+00250                 TCoords.getInterpolated(other.TCoords, d),
+00251                 Tangent.getInterpolated(other.Tangent, d),
+00252                 Binormal.getInterpolated(other.Binormal, d));
+00253     }
+00254 };
+00255 
+00256 
+00257 
+00258 inline u32 getVertexPitchFromType(E_VERTEX_TYPE vertexType)
+00259 {
+00260     switch (vertexType)
+00261     {
+00262     case video::EVT_2TCOORDS:
+00263         return sizeof(video::S3DVertex2TCoords);
+00264     case video::EVT_TANGENTS:
+00265         return sizeof(video::S3DVertexTangents);
+00266     default:
+00267         return sizeof(video::S3DVertex);
+00268     }
+00269 }
+00270 
+00271 
+00272 } // end namespace video
+00273 } // end namespace irr
+00274 
+00275 #endif
+00276 
+
+
+ + + + + -- cgit v1.2.3-70-g09d2