From 71e94ee161447b84c0eaabf6567f8fa62262cd3e Mon Sep 17 00:00:00 2001 From: Mirrorbot Date: Sat, 27 Dec 2025 17:53:06 -0600 Subject: Inital commit --- examples/05.UserInterface/Makefile | 38 +++ examples/05.UserInterface/UserInterface.cbp | 55 ++++ examples/05.UserInterface/UserInterface.dev | 59 +++++ examples/05.UserInterface/UserInterface.vcproj | 163 ++++++++++++ .../05.UserInterface/UserInterface_vc10.vcxproj | 235 +++++++++++++++++ .../05.UserInterface/UserInterface_vc11.vcxproj | 235 +++++++++++++++++ .../05.UserInterface/UserInterface_vc12.vcxproj | 235 +++++++++++++++++ examples/05.UserInterface/UserInterface_vc8.vcproj | 231 ++++++++++++++++ examples/05.UserInterface/UserInterface_vc9.vcproj | 230 ++++++++++++++++ examples/05.UserInterface/main.cpp | 291 +++++++++++++++++++++ examples/05.UserInterface/tutorial.html | 206 +++++++++++++++ 11 files changed, 1978 insertions(+) create mode 100644 examples/05.UserInterface/Makefile create mode 100644 examples/05.UserInterface/UserInterface.cbp create mode 100644 examples/05.UserInterface/UserInterface.dev create mode 100644 examples/05.UserInterface/UserInterface.vcproj create mode 100644 examples/05.UserInterface/UserInterface_vc10.vcxproj create mode 100644 examples/05.UserInterface/UserInterface_vc11.vcxproj create mode 100644 examples/05.UserInterface/UserInterface_vc12.vcxproj create mode 100644 examples/05.UserInterface/UserInterface_vc8.vcproj create mode 100644 examples/05.UserInterface/UserInterface_vc9.vcproj create mode 100644 examples/05.UserInterface/main.cpp create mode 100644 examples/05.UserInterface/tutorial.html (limited to 'examples/05.UserInterface') diff --git a/examples/05.UserInterface/Makefile b/examples/05.UserInterface/Makefile new file mode 100644 index 0000000..24cd5d4 --- /dev/null +++ b/examples/05.UserInterface/Makefile @@ -0,0 +1,38 @@ +# Makefile for Irrlicht Examples +# It's usually sufficient to change just the target name and source file list +# and be sure that CXX is set to a valid compiler +Target = 05.UserInterface +Sources = main.cpp + +# general compiler settings +CPPFLAGS = -I../../include -I/usr/X11R6/include +CXXFLAGS = -O3 -ffast-math +#CXXFLAGS = -g -Wall + +#default target is Linux +all: all_linux + +ifeq ($(HOSTTYPE), x86_64) +LIBSELECT=64 +endif + +# target specific settings +all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor +all_linux clean_linux: SYSTEM=Linux +all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm +all_win32 clean_win32: SYSTEM=Win32-gcc +all_win32 clean_win32: SUF=.exe +# name of the binary - only valid for targets which set SYSTEM +DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF) + +all_linux all_win32: + $(warning Building...) + $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS) + +clean: clean_linux clean_win32 + $(warning Cleaning...) + +clean_linux clean_win32: + @$(RM) $(DESTPATH) + +.PHONY: all all_win32 clean clean_linux clean_win32 diff --git a/examples/05.UserInterface/UserInterface.cbp b/examples/05.UserInterface/UserInterface.cbp new file mode 100644 index 0000000..9988718 --- /dev/null +++ b/examples/05.UserInterface/UserInterface.cbp @@ -0,0 +1,55 @@ + + + + + + diff --git a/examples/05.UserInterface/UserInterface.dev b/examples/05.UserInterface/UserInterface.dev new file mode 100644 index 0000000..6a32ece --- /dev/null +++ b/examples/05.UserInterface/UserInterface.dev @@ -0,0 +1,59 @@ +[Project] +FileName=example.dev +Name=Irrlicht Example 05 User Interface +UnitCount=1 +Type=1 +Ver=1 +ObjFiles= +Includes=..\..\include +Libs= +PrivateResource= +ResourceIncludes= +MakeIncludes= +Compiler= +CppCompiler= +Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_ +IsCpp=1 +Icon= +ExeOutput=../../bin/Win32-gcc +ObjectOutput=obj +OverrideOutput=1 +OverrideOutputName=05.UserInterface.exe +HostApplication= +Folders= +CommandLine= +IncludeVersionInfo=0 +SupportXPThemes=0 +CompilerSet=0 +CompilerSettings=0000000000000000000000 +UseCustomMakefile=0 +CustomMakefile= + +[Unit1] +FileName=main.cpp +CompileCpp=1 +Folder=Projekt1 +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[VersionInfo] +Major=0 +Minor=1 +Release=1 +Build=1 +LanguageID=1033 +CharsetID=1252 +CompanyName= +FileVersion= +FileDescription=Irrlicht Engine example compiled using DevCpp and gcc +InternalName= +LegalCopyright= +LegalTrademarks= +OriginalFilename= +ProductName= +ProductVersion= +AutoIncBuildNr=0 + diff --git a/examples/05.UserInterface/UserInterface.vcproj b/examples/05.UserInterface/UserInterface.vcproj new file mode 100644 index 0000000..4428169 --- /dev/null +++ b/examples/05.UserInterface/UserInterface.vcproj @@ -0,0 +1,163 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/05.UserInterface/UserInterface_vc10.vcxproj b/examples/05.UserInterface/UserInterface_vc10.vcxproj new file mode 100644 index 0000000..d4be57f --- /dev/null +++ b/examples/05.UserInterface/UserInterface_vc10.vcxproj @@ -0,0 +1,235 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + 05.UserInterface + {622C9DD7-0391-49FF-AF53-24F9D5A8EC53} + UserInterface + + + + Application + false + MultiByte + Windows7.1SDK + + + Application + false + MultiByte + Windows7.1SDK + + + Application + false + MultiByte + Windows7.1SDK + + + Application + false + MultiByte + Windows7.1SDK + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + ..\..\bin\Win32-VisualStudio\ + ..\..\bin\Win64-VisualStudio\ + + + ..\..\bin\Win32-VisualStudio\ + ..\..\bin\Win64-VisualStudio\ + + + AllRules.ruleset + AllRules.ruleset + + + + + AllRules.ruleset + AllRules.ruleset + + + + + + + + .\Debug/UserInterface.tlb + + + + + Disabled + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + _DEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win32-VisualStudio\05.UserInterface.exe + ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + .\Debug/UserInterface.tlb + + + + + Disabled + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + _DEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win64-VisualStudio\05.UserInterface.exe + ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + .\Release/UserInterface.tlb + + + + + MaxSpeed + OnlyExplicitInline + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win32-VisualStudio\05.UserInterface.exe + ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories) + Console + + + + + + + .\Release/UserInterface.tlb + + + + + MaxSpeed + OnlyExplicitInline + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win64-VisualStudio\05.UserInterface.exe + ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories) + Console + + + + + + + Disabled + Disabled + %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + MaxSpeed + MaxSpeed + %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) + + + + + + \ No newline at end of file diff --git a/examples/05.UserInterface/UserInterface_vc11.vcxproj b/examples/05.UserInterface/UserInterface_vc11.vcxproj new file mode 100644 index 0000000..d4be57f --- /dev/null +++ b/examples/05.UserInterface/UserInterface_vc11.vcxproj @@ -0,0 +1,235 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + 05.UserInterface + {622C9DD7-0391-49FF-AF53-24F9D5A8EC53} + UserInterface + + + + Application + false + MultiByte + Windows7.1SDK + + + Application + false + MultiByte + Windows7.1SDK + + + Application + false + MultiByte + Windows7.1SDK + + + Application + false + MultiByte + Windows7.1SDK + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + ..\..\bin\Win32-VisualStudio\ + ..\..\bin\Win64-VisualStudio\ + + + ..\..\bin\Win32-VisualStudio\ + ..\..\bin\Win64-VisualStudio\ + + + AllRules.ruleset + AllRules.ruleset + + + + + AllRules.ruleset + AllRules.ruleset + + + + + + + + .\Debug/UserInterface.tlb + + + + + Disabled + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + _DEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win32-VisualStudio\05.UserInterface.exe + ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + .\Debug/UserInterface.tlb + + + + + Disabled + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + _DEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win64-VisualStudio\05.UserInterface.exe + ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + .\Release/UserInterface.tlb + + + + + MaxSpeed + OnlyExplicitInline + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win32-VisualStudio\05.UserInterface.exe + ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories) + Console + + + + + + + .\Release/UserInterface.tlb + + + + + MaxSpeed + OnlyExplicitInline + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win64-VisualStudio\05.UserInterface.exe + ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories) + Console + + + + + + + Disabled + Disabled + %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + MaxSpeed + MaxSpeed + %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) + + + + + + \ No newline at end of file diff --git a/examples/05.UserInterface/UserInterface_vc12.vcxproj b/examples/05.UserInterface/UserInterface_vc12.vcxproj new file mode 100644 index 0000000..3945262 --- /dev/null +++ b/examples/05.UserInterface/UserInterface_vc12.vcxproj @@ -0,0 +1,235 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + 05.UserInterface + {622C9DD7-0391-49FF-AF53-24F9D5A8EC53} + UserInterface + + + + Application + false + MultiByte + Windows7.1SDK + + + Application + false + MultiByte + Windows7.1SDK + + + Application + false + MultiByte + Windows7.1SDK + + + Application + false + MultiByte + Windows7.1SDK + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.30319.1 + ..\..\bin\Win32-VisualStudio\ + ..\..\bin\Win64-VisualStudio\ + + + ..\..\bin\Win32-VisualStudio\ + ..\..\bin\Win64-VisualStudio\ + + + AllRules.ruleset + AllRules.ruleset + + + + + AllRules.ruleset + AllRules.ruleset + + + + + + + + .\Debug/UserInterface.tlb + + + + + Disabled + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + EditAndContinue + + + _DEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win32-VisualStudio\05.UserInterface.exe + ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + .\Debug/UserInterface.tlb + + + + + Disabled + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) + EnableFastChecks + MultiThreadedDebug + + + Level3 + ProgramDatabase + + + _DEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win64-VisualStudio\05.UserInterface.exe + ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories) + true + Console + + + + + + + .\Release/UserInterface.tlb + + + + + MaxSpeed + OnlyExplicitInline + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win32-VisualStudio\05.UserInterface.exe + ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories) + Console + + + + + + + .\Release/UserInterface.tlb + + + + + MaxSpeed + OnlyExplicitInline + ..\..\include;%(AdditionalIncludeDirectories) + WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) + true + MultiThreaded + true + + + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0c07 + + + ..\..\bin\Win64-VisualStudio\05.UserInterface.exe + ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories) + Console + + + + + + + Disabled + Disabled + %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) + EnableFastChecks + EnableFastChecks + MaxSpeed + MaxSpeed + %(AdditionalIncludeDirectories) + %(AdditionalIncludeDirectories) + %(PreprocessorDefinitions) + %(PreprocessorDefinitions) + + + + + + \ No newline at end of file diff --git a/examples/05.UserInterface/UserInterface_vc8.vcproj b/examples/05.UserInterface/UserInterface_vc8.vcproj new file mode 100644 index 0000000..fdc4fef --- /dev/null +++ b/examples/05.UserInterface/UserInterface_vc8.vcproj @@ -0,0 +1,231 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/05.UserInterface/UserInterface_vc9.vcproj b/examples/05.UserInterface/UserInterface_vc9.vcproj new file mode 100644 index 0000000..e192238 --- /dev/null +++ b/examples/05.UserInterface/UserInterface_vc9.vcproj @@ -0,0 +1,230 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/examples/05.UserInterface/main.cpp b/examples/05.UserInterface/main.cpp new file mode 100644 index 0000000..98b3898 --- /dev/null +++ b/examples/05.UserInterface/main.cpp @@ -0,0 +1,291 @@ +/** Example 005 User Interface + +This tutorial shows how to use the built in User Interface of +the Irrlicht Engine. It will give a brief overview and show +how to create and use windows, buttons, scroll bars, static +texts, and list boxes. + +As always, we include the header files, and use the irrlicht +namespaces. We also store a pointer to the Irrlicht device, +a counter variable for changing the creation position of a window, +and a pointer to a listbox. +*/ +#include +#include "driverChoice.h" + +using namespace irr; + +using namespace core; +using namespace scene; +using namespace video; +using namespace io; +using namespace gui; + +#ifdef _IRR_WINDOWS_ +#pragma comment(lib, "Irrlicht.lib") +#endif + +// Declare a structure to hold some context for the event receiver so that it +// has it available inside its OnEvent() method. +struct SAppContext +{ + IrrlichtDevice *device; + s32 counter; + IGUIListBox* listbox; +}; + +// Define some values that we'll use to identify individual GUI controls. +enum +{ + GUI_ID_QUIT_BUTTON = 101, + GUI_ID_NEW_WINDOW_BUTTON, + GUI_ID_FILE_OPEN_BUTTON, + GUI_ID_TRANSPARENCY_SCROLL_BAR +}; + +/* + Set the skin transparency by changing the alpha values of all skin-colors +*/ +void setSkinTransparency(s32 alpha, irr::gui::IGUISkin * skin) +{ + for (s32 i=0; igetColor((EGUI_DEFAULT_COLOR)i); + col.setAlpha(alpha); + skin->setColor((EGUI_DEFAULT_COLOR)i, col); + } +} + +/* +The Event Receiver is not only capable of getting keyboard and +mouse input events, but also events of the graphical user interface +(gui). There are events for almost everything: Button click, +Listbox selection change, events that say that a element was hovered +and so on. To be able to react to some of these events, we create +an event receiver. +We only react to gui events, and if it's such an event, we get the +id of the caller (the gui element which caused the event) and get +the pointer to the gui environment. +*/ +class MyEventReceiver : public IEventReceiver +{ +public: + MyEventReceiver(SAppContext & context) : Context(context) { } + + virtual bool OnEvent(const SEvent& event) + { + if (event.EventType == EET_GUI_EVENT) + { + s32 id = event.GUIEvent.Caller->getID(); + IGUIEnvironment* env = Context.device->getGUIEnvironment(); + + switch(event.GUIEvent.EventType) + { + + /* + If a scrollbar changed its scroll position, and it is + 'our' scrollbar (the one with id GUI_ID_TRANSPARENCY_SCROLL_BAR), then we change + the transparency of all gui elements. This is a very + easy task: There is a skin object, in which all color + settings are stored. We simply go through all colors + stored in the skin and change their alpha value. + */ + case EGET_SCROLL_BAR_CHANGED: + if (id == GUI_ID_TRANSPARENCY_SCROLL_BAR) + { + s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos(); + setSkinTransparency(pos, env->getSkin()); + } + break; + + /* + If a button was clicked, it could be one of 'our' + three buttons. If it is the first, we shut down the engine. + If it is the second, we create a little window with some + text on it. We also add a string to the list box to log + what happened. And if it is the third button, we create + a file open dialog, and add also this as string to the list box. + That's all for the event receiver. + */ + case EGET_BUTTON_CLICKED: + switch(id) + { + case GUI_ID_QUIT_BUTTON: + Context.device->closeDevice(); + return true; + + case GUI_ID_NEW_WINDOW_BUTTON: + { + Context.listbox->addItem(L"Window created"); + Context.counter += 30; + if (Context.counter > 200) + Context.counter = 0; + + IGUIWindow* window = env->addWindow( + rect(100 + Context.counter, 100 + Context.counter, 300 + Context.counter, 200 + Context.counter), + false, // modal? + L"Test window"); + + env->addStaticText(L"Please close me", + rect(35,35,140,50), + true, // border? + false, // wordwrap? + window); + } + return true; + + case GUI_ID_FILE_OPEN_BUTTON: + Context.listbox->addItem(L"File open"); + // There are some options for the file open dialog + // We set the title, make it a modal window, and make sure + // that the working directory is restored after the dialog + // is finished. + env->addFileOpenDialog(L"Please choose a file.", true, 0, -1, true); + return true; + + default: + return false; + } + break; + + case EGET_FILE_SELECTED: + { + // show the model filename, selected in the file dialog + IGUIFileOpenDialog* dialog = + (IGUIFileOpenDialog*)event.GUIEvent.Caller; + Context.listbox->addItem(dialog->getFileName()); + } + break; + + default: + break; + } + } + + return false; + } + +private: + SAppContext & Context; +}; + + +/* +Ok, now for the more interesting part. First, create the Irrlicht device. As in +some examples before, we ask the user which driver he wants to use for this +example: +*/ +int main() +{ + // ask user for driver + video::E_DRIVER_TYPE driverType=driverChoiceConsole(); + if (driverType==video::EDT_COUNT) + return 1; + + // create device and exit if creation failed + + IrrlichtDevice * device = createDevice(driverType, core::dimension2d(640, 480)); + + if (device == 0) + return 1; // could not create selected driver. + + /* The creation was successful, now we set the event receiver and + store pointers to the driver and to the gui environment. */ + + device->setWindowCaption(L"Irrlicht Engine - User Interface Demo"); + device->setResizable(true); + + video::IVideoDriver* driver = device->getVideoDriver(); + IGUIEnvironment* env = device->getGUIEnvironment(); + + /* + To make the font a little bit nicer, we load an external font + and set it as the new default font in the skin. + To keep the standard font for tool tip text, we set it to + the built-in font. + */ + + IGUISkin* skin = env->getSkin(); + IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp"); + if (font) + skin->setFont(font); + + skin->setFont(env->getBuiltInFont(), EGDF_TOOLTIP); + + /* + We add three buttons. The first one closes the engine. The second + creates a window and the third opens a file open dialog. The third + parameter is the id of the button, with which we can easily identify + the button in the event receiver. + */ + + env->addButton(rect(10,240,110,240 + 32), 0, GUI_ID_QUIT_BUTTON, + L"Quit", L"Exits Program"); + env->addButton(rect(10,280,110,280 + 32), 0, GUI_ID_NEW_WINDOW_BUTTON, + L"New Window", L"Launches a new Window"); + env->addButton(rect(10,320,110,320 + 32), 0, GUI_ID_FILE_OPEN_BUTTON, + L"File Open", L"Opens a file"); + + /* + Now, we add a static text and a scrollbar, which modifies the + transparency of all gui elements. We set the maximum value of + the scrollbar to 255, because that's the maximal value for + a color value. + Then we create an other static text and a list box. + */ + + env->addStaticText(L"Transparent Control:", rect(150,20,350,40), true); + IGUIScrollBar* scrollbar = env->addScrollBar(true, + rect(150, 45, 350, 60), 0, GUI_ID_TRANSPARENCY_SCROLL_BAR); + scrollbar->setMax(255); + scrollbar->setPos(255); + setSkinTransparency( scrollbar->getPos(), env->getSkin()); + + // set scrollbar position to alpha value of an arbitrary element + scrollbar->setPos(env->getSkin()->getColor(EGDC_WINDOW).getAlpha()); + + env->addStaticText(L"Logging ListBox:", rect(50,110,250,130), true); + IGUIListBox * listbox = env->addListBox(rect(50, 140, 250, 210)); + env->addEditBox(L"Editable Text", rect(350, 80, 550, 100)); + + // Store the appropriate data in a context structure. + SAppContext context; + context.device = device; + context.counter = 0; + context.listbox = listbox; + + // Then create the event receiver, giving it that context structure. + MyEventReceiver receiver(context); + + // And tell the device to use our custom event receiver. + device->setEventReceiver(&receiver); + + + /* + And at last, we create a nice Irrlicht Engine logo in the top left corner. + */ + env->addImage(driver->getTexture("../../media/irrlichtlogo2.png"), + position2d(10,10)); + + + /* + That's all, we only have to draw everything. + */ + + while(device->run() && driver) + if (device->isWindowActive()) + { + driver->beginScene(true, true, SColor(0,200,200,200)); + + env->drawAll(); + + driver->endScene(); + } + + device->drop(); + + return 0; +} + +/* +**/ diff --git a/examples/05.UserInterface/tutorial.html b/examples/05.UserInterface/tutorial.html new file mode 100644 index 0000000..4c57388 --- /dev/null +++ b/examples/05.UserInterface/tutorial.html @@ -0,0 +1,206 @@ + + + + + + + +Tutorial 5: User Interface + + + + +
+ + + +
+
+
+
Tutorial 5: User Interface
+
+
+
+005shot.jpg +
+

This tutorial shows how to use the built in User Interface of the Irrlicht Engine. It will give a brief overview and show how to create and use windows, buttons, scroll bars, static texts, and list boxes.

+

As always, we include the header files, and use the irrlicht namespaces. We also store a pointer to the Irrlicht device, a counter variable for changing the creation position of a window, and a pointer to a listbox.

#include <irrlicht.h>
#include "driverChoice.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#endif
// Declare a structure to hold some context for the event receiver so that it
// has it available inside its OnEvent() method.
struct SAppContext
{
IrrlichtDevice *device;
s32 counter;
IGUIListBox* listbox;
};
// Define some values that we'll use to identify individual GUI controls.
enum
{
GUI_ID_QUIT_BUTTON = 101,
GUI_ID_NEW_WINDOW_BUTTON,
GUI_ID_FILE_OPEN_BUTTON,
GUI_ID_TRANSPARENCY_SCROLL_BAR
};

Set the skin transparency by changing the alpha values of all skin-colors

void setSkinTransparency(s32 alpha, irr::gui::IGUISkin * skin)
{
for (s32 i=0; i<irr::gui::EGDC_COUNT ; ++i)
{
video::SColor col = skin->getColor((EGUI_DEFAULT_COLOR)i);
col.setAlpha(alpha);
skin->setColor((EGUI_DEFAULT_COLOR)i, col);
}
}

The Event Receiver is not only capable of getting keyboard and mouse input events, but also events of the graphical user interface (gui). There are events for almost everything: Button click, Listbox selection change, events that say that a element was hovered and so on. To be able to react to some of these events, we create an event receiver. We only react to gui events, and if it's such an event, we get the id of the caller (the gui element which caused the event) and get the pointer to the gui environment.

class MyEventReceiver : public IEventReceiver
{
public:
MyEventReceiver(SAppContext & context) : Context(context) { }
virtual bool OnEvent(const SEvent& event)
{
if (event.EventType == EET_GUI_EVENT)
{
s32 id = event.GUIEvent.Caller->getID();
IGUIEnvironment* env = Context.device->getGUIEnvironment();
switch(event.GUIEvent.EventType)
{

If a scrollbar changed its scroll position, and it is 'our' scrollbar (the one with id GUI_ID_TRANSPARENCY_SCROLL_BAR), then we change the transparency of all gui elements. This is a very easy task: There is a skin object, in which all color settings are stored. We simply go through all colors stored in the skin and change their alpha value.

case EGET_SCROLL_BAR_CHANGED:
if (id == GUI_ID_TRANSPARENCY_SCROLL_BAR)
{
s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
setSkinTransparency(pos, env->getSkin());
}
break;

If a button was clicked, it could be one of 'our' three buttons. If it is the first, we shut down the engine. If it is the second, we create a little window with some text on it. We also add a string to the list box to log what happened. And if it is the third button, we create a file open dialog, and add also this as string to the list box. That's all for the event receiver.

case EGET_BUTTON_CLICKED:
switch(id)
{
case GUI_ID_QUIT_BUTTON:
Context.device->closeDevice();
return true;
case GUI_ID_NEW_WINDOW_BUTTON:
{
Context.listbox->addItem(L"Window created");
Context.counter += 30;
if (Context.counter > 200)
Context.counter = 0;
IGUIWindow* window = env->addWindow(
rect<s32>(100 + Context.counter, 100 + Context.counter, 300 + Context.counter, 200 + Context.counter),
false, // modal?
L"Test window");
env->addStaticText(L"Please close me",
rect<s32>(35,35,140,50),
true, // border?
false, // wordwrap?
window);
}
return true;
case GUI_ID_FILE_OPEN_BUTTON:
Context.listbox->addItem(L"File open");
// There are some options for the file open dialog
// We set the title, make it a modal window, and make sure
// that the working directory is restored after the dialog
// is finished.
env->addFileOpenDialog(L"Please choose a file.", true, 0, -1, true);
return true;
default:
return false;
}
break;
case EGET_FILE_SELECTED:
{
// show the model filename, selected in the file dialog
IGUIFileOpenDialog* dialog =
(IGUIFileOpenDialog*)event.GUIEvent.Caller;
Context.listbox->addItem(dialog->getFileName());
}
break;
default:
break;
}
}
return false;
}
private:
SAppContext & Context;
};

Ok, now for the more interesting part. First, create the Irrlicht device. As in some examples before, we ask the user which driver he wants to use for this example:

int main()
{
// ask user for driver
video::E_DRIVER_TYPE driverType=driverChoiceConsole();
if (driverType==video::EDT_COUNT)
return 1;
// create device and exit if creation failed
IrrlichtDevice * device = createDevice(driverType, core::dimension2d<u32>(640, 480));
if (device == 0)
return 1; // could not create selected driver.

The creation was successful, now we set the event receiver and store pointers to the driver and to the gui environment.

device->setWindowCaption(L"Irrlicht Engine - User Interface Demo");
device->setResizable(true);
video::IVideoDriver* driver = device->getVideoDriver();
IGUIEnvironment* env = device->getGUIEnvironment();

To make the font a little bit nicer, we load an external font and set it as the new default font in the skin. To keep the standard font for tool tip text, we set it to the built-in font.

IGUISkin* skin = env->getSkin();
IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
if (font)
skin->setFont(font);
skin->setFont(env->getBuiltInFont(), EGDF_TOOLTIP);

We add three buttons. The first one closes the engine. The second creates a window and the third opens a file open dialog. The third parameter is the id of the button, with which we can easily identify the button in the event receiver.

env->addButton(rect<s32>(10,240,110,240 + 32), 0, GUI_ID_QUIT_BUTTON,
L"Quit", L"Exits Program");
env->addButton(rect<s32>(10,280,110,280 + 32), 0, GUI_ID_NEW_WINDOW_BUTTON,
L"New Window", L"Launches a new Window");
env->addButton(rect<s32>(10,320,110,320 + 32), 0, GUI_ID_FILE_OPEN_BUTTON,
L"File Open", L"Opens a file");

Now, we add a static text and a scrollbar, which modifies the transparency of all gui elements. We set the maximum value of the scrollbar to 255, because that's the maximal value for a color value. Then we create an other static text and a list box.

env->addStaticText(L"Transparent Control:", rect<s32>(150,20,350,40), true);
IGUIScrollBar* scrollbar = env->addScrollBar(true,
rect<s32>(150, 45, 350, 60), 0, GUI_ID_TRANSPARENCY_SCROLL_BAR);
scrollbar->setMax(255);
scrollbar->setPos(255);
setSkinTransparency( scrollbar->getPos(), env->getSkin());
// set scrollbar position to alpha value of an arbitrary element
scrollbar->setPos(env->getSkin()->getColor(EGDC_WINDOW).getAlpha());
env->addStaticText(L"Logging ListBox:", rect<s32>(50,110,250,130), true);
IGUIListBox * listbox = env->addListBox(rect<s32>(50, 140, 250, 210));
env->addEditBox(L"Editable Text", rect<s32>(350, 80, 550, 100));
// Store the appropriate data in a context structure.
SAppContext context;
context.device = device;
context.counter = 0;
context.listbox = listbox;
// Then create the event receiver, giving it that context structure.
MyEventReceiver receiver(context);
// And tell the device to use our custom event receiver.
device->setEventReceiver(&receiver);

And at last, we create a nice Irrlicht Engine logo in the top left corner.

env->addImage(driver->getTexture("../../media/irrlichtlogo2.png"),
position2d<int>(10,10));

That's all, we only have to draw everything.

while(device->run() && driver)
if (device->isWindowActive())
{
driver->beginScene(true, true, SColor(0,200,200,200));
env->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
+ + +

 

+ + -- cgit v1.2.3-70-g09d2