| Commit message (Collapse) | Author | Age |
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We enabled verbose compiler warnings, and found a lot of issues.
Some of these were even real bugs. As a bonus, we actually save
some initialization steps in the compat layer, and avoid passing
some variables we don't need.
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This addresses the use of the pipe special field, and eliminates it.
The message APIs (recvmsg, sendmsg) need to be updated as well still,
but I want to handle that as part of a separate issue.
While here we fixed various compiler warnings, etc.
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This introduces enough of the HTTP API to support fully server
applications, including creation of websocket style protocols,
pluggable handlers, and so forth.
We have also introduced scatter/gather I/O (rudimentary) for
aios, and made other enhancements to the AIO framework. The
internals of the AIOs themselves are now fully private, and we
have eliminated the aio->a_addr member, with plans to remove the
pipe and possibly message members as well.
A few other minor issues were found and fixed as well.
The HTTP API includes request, response, and connection objects,
which can be used with both servers and clients. It also defines
the HTTP server and handler objects, which support server applications.
Support for client applications will require a client object to be
exposed, and that should be happening shortly.
None of this is "documented" yet, bug again, we will follow up shortly.
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This eliminates a bunch of redundant URL parsing, using the common
URL logic we already have in place.
While here I fixed a problem with the TLS and WSS test suites that
was failing on older Ubuntu -- apparently older versions of mbedTLS
were unhappy if selecting OPTIONAL verification without a validate
certificate chain.
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fixes #210 Want NNG_OPT_TLS_* options for TLS transport
fixes #212 Eliminate a_endpt member of aio
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This is a rather large changeset -- it fundamentally adds websocket
transport, but as part of this changeset we added a generic framework
for both HTTP and websocket. We also made some supporting changes to
the core, such as changing the way timeouts work for AIOs and adding
additional state keeping for AIOs, and adding a common framework for
deferred finalization (to avoid certain kinds of circular deadlocks
during resource cleanup). We also invented a new initialization framework
so that we can avoid wiring in knowledge about them into the master
initialization framework.
The HTTP framework is not yet complete, but it is good enough for simple
static serving and building additional services on top of -- including
websocket. We expect both websocket and HTTP support to evolve
considerably, and so these are not part of the public API yet.
Property support for the websocket transport (in particular address
properties) is still missing, as is support for TLS.
The websocket transport here is a bit more robust than the original
nanomsg implementation, as it supports multiple sockets listening at
the same port sharing the same HTTP server instance, discriminating
between them based on URI (and possibly the virtual host).
Websocket is enabled by default at present, and work to conditionalize
HTTP and websocket further (to minimize bloat) is still pending.
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We allow some properties to be set on endpoints after they are
started; transports now responsible for checking that. (The new
values will only apply to new connections of course!)
We added short-hand functions for pipe properties, and also added
uint64_t shorthands across the board.
The zerotier documentation got some updates (corrections). We have
also added a separate header now for the ZT stuff.
Also, dialers and listeners do not intermix anymore -- we test that
only a dialer can be used with setting dialer options, and likewise
for listeners.
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This makes the APIs use string keys, and largely eliminates the use of
integer option IDs altogether. The underlying registration for options
is also now a bit richer, letting protcols and transports declare the
actual options they use, rather than calling down into each entry point
carte blanche and relying on ENOTSUP.
This code may not be as fast as the integers was, but it is more intuitive,
easier to extend, and is not on any hot code paths. (If you're diddling
options on a hot code path you're doing something wrong.)
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This fleshes most of the pipe API out, making it available to end user
code. It also adds a URL option that is independent of the address
options (which would be sockaddrs.)
Also, we are now setting the pipe for req/rep. The other protocols need
to have the same logic added to set the receive pipe on the message. (Pair
is already done.)
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We allocate AIO structures dynamically, so that we can use them
abstractly in more places without inlining them. This will be used
for the ZeroTier transport to allow us to create operations consisting
of just the AIO. Furthermore, we provide accessors for some of the
aio members, in the hopes that we will be able to wrap these for
"safe" version of the AIO capability to export to applications, and
to protocol and transport implementors.
While here we cleaned up the protocol details to use consistently
shorter names (no nni_ prefix for static symbols needed), and we
also fixed a bug in the surveyor code.
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We have our versions of strdup, strlcat, and strlcpy.
This means we can avoid using snprintf() in many cases
(saving cycles), and we can get safer checks. We use
the platform supplied versions of these if they exist
(wrapping with nni_xxx versions.)
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This eliminates all the old #define's or enum values, making all
option IDs now totally dynamic, and providing well-known string
values for well-behaved applications.
We have added tests of some of these options, including lookups, and
so forth. We have also fixed a few problems; including at least
one crasher bug when the timeouts on reconnect were zero.
Protocol specific options are now handled in the protocol. We will
be moving the initialization for a few of those well known entities
to the protocol startup code, following the PAIRv1 pattern, later.
Applications must therefore not depend on the value of the integer IDs,
at least until the application has opened a socket of the appropriate
type.
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We intend to use this with transports where dynamic "port numbers"
might be 32-bits. This would allow us to formulate a 64-bit number
representing a conversation, and be able to find that conversation
by the 64-bit value.
Note that the hashed values are probably not perfectly optimal, as
only the low order bits are particularly significant in the hash.
We might want to consider XOR'ing in the upper bits to address that.
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This supports creating listeners and dialers, managing options
on them (though only a few options are supported at present),
starting them and closing them, all independently.
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If the underlying platform fails (FreeBSD is the only one I'm aware
of that does this!), we use a global lock or condition variable instead.
This means that our lock initializers never ever fail.
Probably we could eliminate most of this for Linux and Darwin, since
on those platforms, mutex and condvar initialization reasonably never
fails. Initial benchmarks show little difference either way -- so we
can revisit (optimize) later.
This removes a lot of otherwise untested code in error cases and so forth,
improving coverage and resilience in the face of allocation failures.
Platforms other than POSIX should follow a similar pattern if they need
this. (VxWorks, I'm thinking of you.) Most sane platforms won't have
an issue here, since normally these initializations do not need to allocate
memory. (Reportedly, even FreeBSD has plans to "fix" this in libthr2.)
While here, some bugs were fixed in initialization & teardown.
The fallback code is properly tested with dedicated test cases.
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Also enables creating endpoints that are idle (first part of
endpoint options API) and shutting down endpoints.
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fixes #66 Make pipe and endpoint structures private
This changes a number of things, refactoring endpoints and supporting
code to keep their internals private, and making endpoint close
synchronous. This will allow us to add a consumer facing API for
nng_ep_close(), as well as property APIs, etc.
While here a bunch of convoluted and dead code was cleaned up.
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With the new reapers, we've seen some problems caused by the reaper
running after the taskq that they have to wait on (completion tasks
for aios) are destroyed. We need to make sure that we tear down major
subsystems in the correct order.
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This change mirrors the change we made for pipes yesterday,
moving the endpoint cleanup to its own thread, ensuring that
the blocking operations we need to perform during clean up
do not gum up the works in the main system taskq.
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This passes valgrind 100% clean for both helgrind and deep leak
checks. This represents a complete rethink of how the AIOs work,
and much simpler synchronization; the provider API is a bit simpler
to boot, as a number of failure modes have been simply eliminated.
While here a few other minor bugs were squashed.
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The queue is bound at initialization time of the task, and we call
entries just tasks, so we don't have to pass around a taskq pointer
across all the calls. Further, nni_task_dispatch is now guaranteed
to succeed.
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We need to remember that protocol stops can run synchronously, and
therefore we need to wait for the aio to complete. Further, we need
to break apart shutting down aio activity from deallocation, as we need
to shut down *all* async activity before deallocating *anything*.
Noticed that we had a pipe race in the surveyor pattern too.
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Apparently there are circumstances when a pipedesc may get orphaned form the
pollq. This triggers an assertion failure when it occurs. I am still
trying to understand how this can occur. Stay tuned.
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We have seen leaks of pipes causing test failures (e.g. the Windows
IPC test) due to EADDRINUSE. This was caused by a case where we
failed to pass the pipe up because the AIO had already been canceled,
and we didn't realize that we had oprhaned the pipe. The fix is to
add a return value to nni_aio_finish, and verify that we did finish
properly, or if we did not then we must free the pipe ourself. (The
zero return from nni_aio_finish indicates that it accepts ownership
of resources passed via the aio.)
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This cleans up the pipe creation logic greatly, and eliminates
a nasty potential deadlock (lock-order incorrect.) It also
adds a corret binary exponential and randomized backoff on both
accept and connect.
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This actually is breaking at the moment, because we don't have
good integration with timeouts, and there are some frustrating
races with timeouts at points that can cause apparent hangs.
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This logic leaves a race condition in the dial side, which will
be fixed with a subsequent change to convert that to fully asynchronous
as well.
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This means that pipe_start always succeeds, and we can guarantee that
the pipe_start_cb is always executed, and in another context. This may help
when we need to change the way that sockets and endpoints are associated.
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It turns out that I had to fix a number of subtle asynchronous
handling bugs, but now TCP is fully asynchronous. We need to
change the high-level dial and listen interfaces to be async
as well.
Some of the transport APIs have changed here, and I've elected
to change what we expose to consumers as endpoints into seperate
dialers and listeners. Under the hood they are the same, but
it turns out that its helpful to know the intended use of the
endpoint at initialization time.
Scalability still occasionally hangs on Linux. Investigation
pending.
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