| Commit message (Collapse) | Author | Age |
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This also arranges to clean up the maps at nng_fini time.
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fixes #698 Need TCP stats
fixes #699 Need IPC stats
fixes #701 Need TLS stats
This commit addresses a problem when negotiating using one of the stream
based negotiation APIs -- a slow or misbehaving peer can prevent well
behaved ones from establishing a connection. The fix is a fairly
significant change in how these transports link up, and it does rely
on the fact that the socket only has a single accept() or connect()
pending at a time (on a given endpoint that is).
While here, we have completely revamped the way transport statistics are
done, offering a standard API for collecting these statistics.
Unfortunately, this completely borks the statistics for inproc. As we
are planning to change the way inproc works soon, in order to provide
more control and work on performance fixes for the message queue, we feel
this is an acceptable trade-off. Furthermore, almost nobody uses inproc
for anything, and even fewer people are making use of the statistics
at this time.
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This introduces new public APIs for obtaining statistics,
and adds some generic stats for dialers, listeners, pipes, and
sockets. Also added are stats for inproc and pairv1 protocol.
The other protocols and transports will have stats added
incrementally as time goes on.
A simple test program, and man pages are provided for this.
Start by looking at nng_stat(5).
Statistics does have some impact, and they can be disabled by
using the advanced NNG_ENABLE_STATS (setting it to OFF, it's
ON by default) if you need to build a minimized configuration.
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fixes #599 nng_dial sync should not return until added to socket
This reintroduces the changes for the above fixes, building upon the
transport modifications that we have made to eliminate the separate
transport pipe start entry point. It also includes slightly reworked
code during start to put a hold on the pipe when it is created, which
we we drop at the end, hopefully fixing a use-after-free.
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This changeset needs work. We are seeing errors described by
This reverts commit d7f7c896c0ede24249ef63b1e45b1878bf4bd473.
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fixes #208 pipe start should occur before connect / accept
fixes #616 Race condition closing between header & body
This refactors the transports to handle their own connection
handshaking before passing the pipe to the socket. This
changes and simplifies the setup. This also fixes a rather
challenging race condition described by #616.
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fixes #170 Make more use of reaper
This is a complete restructure/rethink of how child objects interact
with the socket. (This also backs out #576 as it turns out not to be
needed.) While 568 says reader/writer lock, for now we have settled
for a single writer lock. Its likely that this is sufficient.
Essentially we use the single socket lock to guard lists of the socket
children. We also use deferred deletion in the idhash to facilitate
teardown, which means endpoint closes are no longer synchronous.
We use the reaper to clean up objects when the reference count drops
to zero. We make a special exception for pipes, since they really
are not reference counted by their parents, and they are leaf objects
anyway.
We believe this addresses the main outstanding race conditions in
a much more correct and holistic way.
Note that endpoint shutdown is a little tricky, as it makes use of
atomic flags to guard against double entry, and against recursive
lock entry. This is something that would be nice to make a bit more
obvious, but what we have is safe, and the complexity is at least
confined to one place.
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This separates the plumbing for endpoints into distinct
dialer and listeners. Some of the transports could benefit
from further separation, but we've done some rather larger
separation e.g. for the websocket transport.
IPC would be a good one to update later, when we start looking
at exposing a more natural underlying API.
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fixes #538 setopt should have an explicit chkopt routine
fixes #537 Internal TCP API needs better name separation
fixes #524 Option types should be "typed"
This is a rework of the option management code, to make it both clearer
and to prepare for further work to break up endpoints. This reduces
a certain amount of dead or redundant code, and actually saves cycles
when setting options, as some loops were not terminated that should have
been.
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* fixes #419 want to nni_aio_stop without blocking
This actually introduces an nni_aio_close() API that causes
nni_aio_begin to return NNG_ECLOSED, while scheduling a callback
on the AIO to do an NNG_ECLOSED as well. This should be called
in non-blocking close() contexts instead of nni_aio_stop(), and
the cases where we call nni_aio_fini() multiple times are updated
updated to add nni_aio_stop() calls on all "interlinked" aios before
finalizing them.
Furthermore, we call nni_aio_close() as soon as practical in the
close path. This closes an annoying race condition where the
callback from a lower subsystem could wind up rescheduling an
operation that we wanted to abort.
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This adds a new pipe event notification API (callbacks called
on either pipe add or remove), including both tests and docs.
Also supporting APIs to get the socket or endpoint associated
with a pipe are included (tested and documented as well.)
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fixes #302 nng_dialer/listener/pipe_getopt_sockaddr desired
This adds plumbing to pass and check the type of options
all the way through.
NNG_ZT_OPT_ORBIT is type UINT64, but you can use the untyped form to
pass two of them if needed.
No typed access for retrieving strings yet. I think this should allocate
a pointer and copy that out, but that's for later.
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This introduces enough of the HTTP API to support fully server
applications, including creation of websocket style protocols,
pluggable handlers, and so forth.
We have also introduced scatter/gather I/O (rudimentary) for
aios, and made other enhancements to the AIO framework. The
internals of the AIOs themselves are now fully private, and we
have eliminated the aio->a_addr member, with plans to remove the
pipe and possibly message members as well.
A few other minor issues were found and fixed as well.
The HTTP API includes request, response, and connection objects,
which can be used with both servers and clients. It also defines
the HTTP server and handler objects, which support server applications.
Support for client applications will require a client object to be
exposed, and that should be happening shortly.
None of this is "documented" yet, bug again, we will follow up shortly.
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This makes the APIs use string keys, and largely eliminates the use of
integer option IDs altogether. The underlying registration for options
is also now a bit richer, letting protcols and transports declare the
actual options they use, rather than calling down into each entry point
carte blanche and relying on ENOTSUP.
This code may not be as fast as the integers was, but it is more intuitive,
easier to extend, and is not on any hot code paths. (If you're diddling
options on a hot code path you're doing something wrong.)
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This fleshes most of the pipe API out, making it available to end user
code. It also adds a URL option that is independent of the address
options (which would be sockaddrs.)
Also, we are now setting the pipe for req/rep. The other protocols need
to have the same logic added to set the receive pipe on the message. (Pair
is already done.)
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fixes #66 Make pipe and endpoint structures private
This changes a number of things, refactoring endpoints and supporting
code to keep their internals private, and making endpoint close
synchronous. This will allow us to add a consumer facing API for
nng_ep_close(), as well as property APIs, etc.
While here a bunch of convoluted and dead code was cleaned up.
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The problem is that reaping these things performs some blocking
operations which can tie up slots in the taskq, preventing other
tasks from running. Ultimately this can lead to a deadlock as
tasks that are blocked wind up waiting for tasks that can't get
scheduled. Blocking tasks really should not run on the system taskq.
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The queue is bound at initialization time of the task, and we call
entries just tasks, so we don't have to pass around a taskq pointer
across all the calls. Further, nni_task_dispatch is now guaranteed
to succeed.
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This cleans up the pipe creation logic greatly, and eliminates
a nasty potential deadlock (lock-order incorrect.) It also
adds a corret binary exponential and randomized backoff on both
accept and connect.
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This logic leaves a race condition in the dial side, which will
be fixed with a subsequent change to convert that to fully asynchronous
as well.
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This means that pipe_start always succeeds, and we can guarantee that
the pipe_start_cb is always executed, and in another context. This may help
when we need to change the way that sockets and endpoints are associated.
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This prevents a slow partner from blocking new connections from being
established on the server. Before this a single partner could cause
the server to block waiting to complete the negotiation.
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This should eliminate all need for protocols to do their own
thread management tasks.
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In an attempt to simplify the protocol implementation, and hopefully
track down a close related race, we've made it so that most protocols
need not worry about locks, and can access the socket lock if they do
need a lock. They also let the socket manage their workers, for the
most part. (The req protocol is special, since it needs a top level
work distributor, *and* a resender.)
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This also adds checks in the protocols to verify that pipe peers
are of the proper protocol.
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This uncovered a few problems - inproc was not moving the headers
to the body on transmit, and the message chunk allocator had a serious
bug leading to memory corruption. I've also added a message dumper,
which turns out to be incredibly useful during debugging.
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