| Commit message (Collapse) | Author | Age |
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The use of platform_next_id was a bit off, because it could give
back pipe IDs that were too large (the high order bit must be
clear), and in very long running applications serving many
connections, the IDs could wrap and lead to duplicates.
Also we have added functions to set the recverr or senderr values,
which can be used by protocols -- either during initialization,
or during filters. (REQ uses this for example.)
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This fixes a few core issues, and improves readability for the
message queue code as well. inproc delivery of messages works
now.
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At this point listening and dialing operations appear to function properly.
As part of this I had to break the close logic up since otherwise we had a
loop trying to reap a thread from itself. So there is now a separate reaper
thread for pipes per-socket. I also changed lists to be a bit more rigid,
and allocations now zero memory initially. (We had bugs due to uninitialized
memory, and rather than hunt them all down, lets just init them to sane zero
values.)
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In order to give control over synchronous vs. async dialing, we provide a
flag to indicate synchronous dialing is desired. (Hmm. Should we reverse the
default sense?) We extend listen to have the same flag.
Logic is moved to endpt.c since dialing is really and endpoint specific operation.
There are other minor related bug fixes here too.
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Instead of supplying a pipe, and expecting that the info there would be included
we use nng_msg_getopt(). This will be enabled by the app asking for extended
information by setting an option, we don't copy the data for every app (most won't
care). This means we don't have to worry about reference counting the pipe for
the life of associated messages.
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The external API now uses simpler names for various things, notably
we ditch the whole nng_socket_xx prefix. For example, intstead of
nng_socket_create, we just use nng_open(). There are no more nng_socket_xxx
calls.
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There's work to do still, but I've left clear indications of the
design in comments. Some ugly mysteries are now solved.
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code with uncrustify. (Minor adjustments.) No more arguments!
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The idea is that someday it will be possible to just concatenate the entire
set of source files into a single giant source file, for systems that
want to work this way. As a result, the build system now compiles every
file, although some of them will not have any definitions.
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trying to come to a fork-safe solution, but ultimately we gave up.
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Lots of supporting changes.
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Start of socket definitions.
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