| Commit message (Collapse) | Author | Age |
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The CMSG handling was completely borked. This is fixed now, and
we stash the SP header size (ugh) in the CMSG contents to match what
nanomsg does. We now pass the cmsg validation test.
We also fixed handling of certain endpoint-related options, so that
endpoints can get options from the socket at initialization time.
This required a minor change to the transport API for endpoints.
Finally, we fixed a critical fault in the REP handling of RAW sockets,
which caused them to always return NNG_ESTATE in all cases. It should
now honor the actual socket option.
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This allows us to enable the last test case for compat_reqrep.
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I implemented the reqrep compatibility test, which uncovered a few
semantic issues I had in the REQ/REP protocol, which I've fixed.
There are still missing things. and at least one portion of the req/rep
test suite cannot be enabled until I add tuning of the reconnect timeout,
which is currently way too long (1 sec) for the test suite to work.
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This does a few things. First it closes some preexisting leaks.
Second it tightens the overall close logic so that we automatically
discard idhash resources (while keeping numeric values for next id
etc. around) when the last socket is closed. This then eliminates
the need for applications to ever explicitly terminate resources.
It turns out platform-specific resources established at nni_init()
time might still be leaked, but it's also the case that we now no
longer dynamically allocate anything at platform initialization time.
(This presumes that the platform doesn't do so under the hood when
creating critical sections or mutexes for example.)
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This gives a better idea of pipe ID uniqueness, and is a step towards
conversion of the API to use IDs instead of pointers.
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This will allow us to use idhash tables to manage id handles a bit more
flexibly. For example, sockets, pipe IDs, etc. can all be generated, and
we can use hash tables to ensure that values do not collide.
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This was the main blocker, I think, for the nanomsg legacy compat
shim. Now that we have this, it should be relatively straight-forward
to implement the legacy nanomsg API, including the SENDFD, RECVFD thing.
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This change provides for a private callback in the message queues,
which can be used to notify the socket, and which than arranges for
the appropriate event thread to run.
Upper layer hooks to access this still need to be written.
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This compiles correctly, but doesn't actually deliver events yet.
As part of this, I've made most of the initializables in nng
safe to tear-down if uninitialized (or set to zero e.g. via calloc).
This makes it loads easier to write the teardown on error code, since
I can deinit everything, without worrying about which things have been
initialized and which have not.
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It turns out that I didn't quite understand overlapped I/O. We can and
should always do the GetOverlappedResult(), regardless of how the routine
returns.
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There are lots of changes here, mostly stuff we did in support of
Windows TCP. However, there are some bugs that were fixed, and we
added some new error codes, and generalized the handling of some failures
during accept. Windows IPC (NamedPipes) is still missing.
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Windows is getting there. Needs a couple of more more hours to enable
everything, especially IPC, and most of the work at this point is probably
some combination of debug and tweaking things like error handling.
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As part of this, we've added a way to unblock callers in a message
queue with an error, even without a signal channel. This was necessary
to interrupt blockers upon survey timeout. They will get NNG_ETIMEDOUT,
but afterwards callers get NNG_ESTATE.
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Platforms must seed the pRNGs by offering an nni_plat_seed_prng()
routine. Implementations for POSIX using various options (including
the /dev/urandom device) are supplied.
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This adds the surveyor protocol, and updates the respondent somewhat.
I've switched to using generic names for per-pipe and per-socket protocol
data. Hopefully this will make 'cut-n-paste' from other protocol
implementations easier.
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This should eliminate all need for protocols to do their own
thread management tasks.
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Don't drop the lock in sock_close while holding the pipe reference.
I'm pretty sure this is responsible for the use-after-free race.
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In an attempt to simplify the protocol implementation, and hopefully
track down a close related race, we've made it so that most protocols
need not worry about locks, and can access the socket lock if they do
need a lock. They also let the socket manage their workers, for the
most part. (The req protocol is special, since it needs a top level
work distributor, *and* a resender.)
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PUSH attempts to do a round-robin based distribution. However, I
noticed that there is a bug in REQ, because REQ sockets will continue
to pull down work until the first one no longer has room. This can
in theory lead to scheduliung imbalances when the load is very light.
(Under heavy load, the backpressure dominates.)
Also, I note that mangos suffers the same problem. It does not
make any attempt to deliver work equally, basically each pipe winds
up pulling messages until its own buffers are full. This is bad.
We can borrow the logic here for both REQ and mangos.
None of this is tested yet.
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