| Commit message (Collapse) | Author | Age |
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This eliminates the two threads per pipe that were being used to provide
basic I/O handling, replacing them with a single global thread for now,
that uses poll and nonblocking I/O. This should lead to great scalability.
The infrastructure is in place to easily expand to multiple polling worker
threads. Some thought needs to be given about how to scale this to engage
multiple CPUs. Horizontal scaling may also shorten the poll() lists easing
C10K problem.
We should look into better solutions than poll() for platforms that have
them (epoll on Linux, kqueue on BSD, and event ports on illumos).
Note that the file descriptors start out in blocking mode for now, but
then are placed into non-blocking mode. This is because the negotiation
phase is not yet callback driven, and so needs to be synchronous.
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As with TCP, we're still using threads under the hood. But this
completes the send/recv logic conversion for POSIX to our AIO framework,
and hence represents a substantial milestone towards full asyncronous
operation.
We still need to do accept/connect operations asynchronously, then making.
Windows overlapped IO work properly. After that, poll/epoll/kqueue, etc.
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Transport-level pipe initialization is now sepearate and explicit.
The POSIX send/recv logic still uses threads under the hood, but
makes use of the AIO framework for send/recv. This is a key stepping
stone towards enabling poll() or similar async I/O approaches.
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This compiles correctly, but doesn't actually deliver events yet.
As part of this, I've made most of the initializables in nng
safe to tear-down if uninitialized (or set to zero e.g. via calloc).
This makes it loads easier to write the teardown on error code, since
I can deinit everything, without worrying about which things have been
initialized and which have not.
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Test code needs to use the static libraries so that they can get access
to the entire set of symbols, including private ones that are not exported.
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There are lots of changes here, mostly stuff we did in support of
Windows TCP. However, there are some bugs that were fixed, and we
added some new error codes, and generalized the handling of some failures
during accept. Windows IPC (NamedPipes) is still missing.
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Windows is getting there. Needs a couple of more more hours to enable
everything, especially IPC, and most of the work at this point is probably
some combination of debug and tweaking things like error handling.
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Platforms must seed the pRNGs by offering an nni_plat_seed_prng()
routine. Implementations for POSIX using various options (including
the /dev/urandom device) are supplied.
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There is an occasional use-after-free bug we need to fix still.
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This also adds checks in the protocols to verify that pipe peers
are of the proper protocol.
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This uncovered a few problems - inproc was not moving the headers
to the body on transmit, and the message chunk allocator had a serious
bug leading to memory corruption. I've also added a message dumper,
which turns out to be incredibly useful during debugging.
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This may also address a race in closing down pipes. Now pipes are always
registered with the socket. They also always have both a sender and receiver
thread. If the protocol doesn't need one or the other, the stock thread just
exits early.
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At this point listening and dialing operations appear to function properly.
As part of this I had to break the close logic up since otherwise we had a
loop trying to reap a thread from itself. So there is now a separate reaper
thread for pipes per-socket. I also changed lists to be a bit more rigid,
and allocations now zero memory initially. (We had bugs due to uninitialized
memory, and rather than hunt them all down, lets just init them to sane zero
values.)
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