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path: root/src/platform/windows/win_resolv.c
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* fixes #471 Linux resolver truncates port number silentlyGarrett D'Amore2018-05-21
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* fixes #451 task finalization could be better/smarter (resolver)Garrett D'Amore2018-05-17
| | | | | | | | | | | | | | | | | | | | | | | This changes nni_task_fini to always run synchronously, waiting for the task to finish before cleaning up. Much simpler code. Additionally, we've refactored the resolver code to avoid the use of taskqs, which added complexity and inefficiency. The approach of just allocating its own threads and a work queue to process them turns out to be vastly simpler, and actually reduces extra allocations and context switches. wip POSIX resolv threads. (Taskqs are just overhead and complexity here.) Windows resolver changes. Task cleanup. fix up windows mutex.
* fixes #430 Unable to build in MSYS + Win-buildsGarrett D'Amore2018-05-15
| | | | fixes #438 Consider dropping AI_V4MAPPED
* fixes #352 aio lock is burning hotGarrett D'Amore2018-05-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes #326 consider nni_taskq_exec_synch() fixes #410 kqueue implementation could be smarter fixes #411 epoll_implementation could be smarter fixes #426 synchronous completion can lead to panic fixes #421 pipe close race condition/duplicate destroy This is a major refactoring of two significant parts of the code base, which are closely interrelated. First the aio and taskq framework have undergone a number of simplifications, and improvements. We have ditched a few parts of the internal API (for example tasks no longer support cancellation) that weren't terribly useful but added a lot of complexity, and we've made aio_schedule something that now checks for cancellation or other "premature" completions. The aio framework now uses the tasks more tightly, so that aio wait can devolve into just nni_task_wait(). We did have to add a "task_prep()" step to prevent race conditions. Second, the entire POSIX poller framework has been simplified, and made more robust, and more scalable. There were some fairly inherent race conditions around the shutdown/close code, where we *thought* we were synchronizing against the other thread, but weren't doing so adequately. With a cleaner design, we've been able to tighten up the implementation to remove these race conditions, while substantially reducing the chance for lock contention, thereby improving scalability. The illumos poller also got a performance boost by polling for multiple events. In highly "busy" systems, we expect to see vast reductions in lock contention, and therefore greater scalability, in addition to overall improved reliability. One area where we currently can do better is that there is still only a single poller thread run. Scaling this out is a task that has to be done differently for each poller, and carefuly to ensure that close conditions are safe on all pollers, and that no chance for deadlock/livelock waiting for pfd finalizers can occur.
* Eliminate unused varable.Garrett D'Amore2018-04-24
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* fixes #346 nng_recv() sometimes acts on null `msg` pointerGarrett D'Amore2018-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | This closes a fundamental flaw in the way aio structures were handled. In paticular, aio expiration could race ahead, and fire before the aio was properly registered by the provider. This ultimately led to the possibility of duplicate completions on the same aio. The solution involved breaking up nni_aio_start into two functions. nni_aio_begin (which can be run outside of external locks) simply validates that nni_aio_fini() has not been called, and clears certain fields in the aio to make it ready for use by the provider. nni_aio_schedule does the work to register the aio with the expiration thread, and should only be called when the aio is actually scheduled for asynchronous completion. nni_aio_schedule_verify does the same thing, but returns NNG_ETIMEDOUT if the aio has a zero length timeout. This change has a small negative performance impact. We have plans to rectify that by converting nni_aio_begin to use a locklesss flag for the aio->a_fini bit. While we were here, we fixed some error paths in the POSIX subsystem, which would have returned incorrect error codes, and we made some optmizations in the message queues to reduce conditionals while holding locks in the hot code path.
* fixes #289 nng_sockaddr could just be a unionGarrett D'Amore2018-03-14
| | | | fixes #290 sockaddr improvements
* fixes #173 Define public HTTP server APIGarrett D'Amore2018-02-01
| | | | | | | | | | | | | | | | | | | | | | | This introduces enough of the HTTP API to support fully server applications, including creation of websocket style protocols, pluggable handlers, and so forth. We have also introduced scatter/gather I/O (rudimentary) for aios, and made other enhancements to the AIO framework. The internals of the AIOs themselves are now fully private, and we have eliminated the aio->a_addr member, with plans to remove the pipe and possibly message members as well. A few other minor issues were found and fixed as well. The HTTP API includes request, response, and connection objects, which can be used with both servers and clients. It also defines the HTTP server and handler objects, which support server applications. Support for client applications will require a client object to be exposed, and that should be happening shortly. None of this is "documented" yet, bug again, we will follow up shortly.
* fixes #41 Move DNS out of tcp transportGarrett D'Amore2017-08-21
| | | | | | | | | This moves the DNS related functionality into common code, and also removes all the URL parsing stuff out of the platform specific code and into the transports. Now the transports just take sockaddr's on initialization. (We may want to move this until later.) We also add UDP resolution as another separate API.
* Conditional platform inclusion cleanups.Garrett D'Amore2017-08-21
| | | | | | | | | | We only compile files that are appropriate for the platform. (We still have guards in place, to allow for a future single .C file to be built from all the sources.) We also remove the subsystem defines; if a new platform needs to deviate from POSIX in ways beyond what we intended here, then that platform should just copy those parts into a new platform directory, rather than cross including portions from POSIX.
* Provide versions of mutex, condvar, and aio init that never fail.Garrett D'Amore2017-08-16
| | | | | | | | | | | | | | | | | | | | | | | If the underlying platform fails (FreeBSD is the only one I'm aware of that does this!), we use a global lock or condition variable instead. This means that our lock initializers never ever fail. Probably we could eliminate most of this for Linux and Darwin, since on those platforms, mutex and condvar initialization reasonably never fails. Initial benchmarks show little difference either way -- so we can revisit (optimize) later. This removes a lot of otherwise untested code in error cases and so forth, improving coverage and resilience in the face of allocation failures. Platforms other than POSIX should follow a similar pattern if they need this. (VxWorks, I'm thinking of you.) Most sane platforms won't have an issue here, since normally these initializations do not need to allocate memory. (Reportedly, even FreeBSD has plans to "fix" this in libthr2.) While here, some bugs were fixed in initialization & teardown. The fallback code is properly tested with dedicated test cases.
* Refactor AIO logic to close numerous races and reduce complexity.Garrett D'Amore2017-08-04
| | | | | | | | | This passes valgrind 100% clean for both helgrind and deep leak checks. This represents a complete rethink of how the AIOs work, and much simpler synchronization; the provider API is a bit simpler to boot, as a number of failure modes have been simply eliminated. While here a few other minor bugs were squashed.
* Give up on uncrustify; switch to clang-format.Garrett D'Amore2017-07-10
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* Start of progress on Windows. Name resolution and IOCP work begins.Garrett D'Amore2017-07-07