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path: root/src/platform/windows/win_tcp.h
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* fixes #608 Add TCP support to specify local network interfaceGarrett D'Amore2018-08-27
| | | | | This also fixes a leaked TCP connection on a failure path, which we noticed while working this change.
* fixes #523 dialers could support multiple outstanding dial requestsGarrett D'Amore2018-07-16
fixes #179 DNS resolution should be done at connect time fixes #586 Windows IO completion port work could be better fixes #339 Windows iocp could use synchronous completions fixes #280 TCP abstraction improvements This is a rather monstrous set of changes, which refactors TCP, and the underlying Windows I/O completion path logic, in order to obtain a cleaner, simpler API, with support for asynchronous DNS lookups performed on connect rather than initialization time, the ability to have multiple connects or accepts pending, as well as fewer extraneous function calls. The Windows code also benefits from greatly reduced context switching, fewer lock operations performed, and a reduced number of system calls on the hot code path. (We use automatic event resetting instead of manual.) Some dead code was removed as well, and a few potential edge case leaks on failure paths (in the websocket code) were plugged. Note that all TCP based transports benefit from this work. The IPC code on Windows still uses the legacy IOCP for now, as does the UDP code (used for ZeroTier.) We will be converting those soon too.