| Commit message (Collapse) | Author | Age |
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This fixes one major problem, which was that if nni_fini() was called
once on Windows, it would not be further possible to call nni_init().
While here fixed a few compilation issues.
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A little benchmarking showed that we were encountering far too many
wakeups, leading to severe performance degradation; we had a bunch
of threads all sleeping on the same condition variable (taskqs)
and this woke them all up, resulting in heavy mutex contention.
Since we only need one of the threads to wake, and we don't care which
one, let's just wake only one. This reduced RTT latency from about
240 us down to about 30 s. (1/8 of the former cost.)
There's still a bunch of tuning to do; performance remains worse than
we would like.
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This is only lightly tested, and I expect that there remain
some race conditions. Endpoint logic in particular needs
work.
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Modern Windows (Vista and later) have light weight Slim Read/Write locks
which only occupy 64 bits, and don't require any memory allocation to
create.
While here clean up a few more unreferenced variables found with the
Microsoft compilers.
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This compiles correctly, but doesn't actually deliver events yet.
As part of this, I've made most of the initializables in nng
safe to tear-down if uninitialized (or set to zero e.g. via calloc).
This makes it loads easier to write the teardown on error code, since
I can deinit everything, without worrying about which things have been
initialized and which have not.
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Test code needs to use the static libraries so that they can get access
to the entire set of symbols, including private ones that are not exported.
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Since we use the tick counter to sleep, we should use the same clock
for validation. The problem is that the high performance tick counter
on the CPU may be slightly out of agreement with the windows clock.
Furthermore, the tick counter is probably lots faster to retrieve since
it is already updated, and needn't be recalculated each time.
(We should consider just switching to millisecond clock resolution
internally as well. It turns out that I don't think that timers that
are shorter than 1ms are very useful.)
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There are lots of changes here, mostly stuff we did in support of
Windows TCP. However, there are some bugs that were fixed, and we
added some new error codes, and generalized the handling of some failures
during accept. Windows IPC (NamedPipes) is still missing.
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Windows is getting there. Needs a couple of more more hours to enable
everything, especially IPC, and most of the work at this point is probably
some combination of debug and tweaking things like error handling.
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