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path: root/src/platform/windows/win_udp.c
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* UDP: Add support for connected mode UDP sockets.gdamore/udpconnGarrett D'Amore2025-04-19
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* resolver: use explicit resolver item provided by callerGarrett D'Amore2024-12-28
| | | | | | This avoids the need to perform multiple allocations for dialing, eliminating additional potential failures. Cancellation is also made simpler and more perfectly robust.
* udp: use nni_aio_startGarrett D'Amore2024-12-26
| | | | | | This also moves the close of the UDP socket later, to avoid a potential use after free while the aio's are still in-flight. Unfortunately we cannot unbind cleanly without a hard close.
* UDP: Introduce an experimental (undocumented for now) public API for UDP. ↵Garrett D'Amore2024-06-02
| | | | | | | | (#1838) This exposes the UDP methods as nng_ methods, and adds support for Multicast Membership, which is useful in a variety of situations. No documentation is provided, and applications should consider thios API experimental.
* windows: drop the hEvent initialization for win_io structures.Garrett D'Amore2024-05-30
| | | | We use overlapped I/O, so we don't need a separate hEvent.
* Minor spelling tweaks for the aio framework.Garrett D'Amore2020-11-09
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* Fixup a few codacy complaints.Garrett D'Amore2020-01-01
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* fixes #665 Convert Windows UDP to raw IOCPGarrett D'Amore2018-08-20
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* fixes #269 nngcat unreliable with ZeroTier transportGarrett D'Amore2018-03-07
| | | | | | | | | | | | | | | | | | | | This does a few things. First it closes a case where a dropped message could prevent subsequent connection attempts from getting through. Second, it changes the rate at which we retry, and the timeout, to be a lot more aggressive when attempting to establish a connection. We retry every 500 ms, for up to 2 minutes, before giving up. This gives a lot more resilience in the face of message loss that is typical of ZeroTier in some environments when first establishing communication. Third, makes the values for the connection attempts *tunable*, so that applications can adjust for different deployment scenarios. Fourth, it includes the ability to get the UDP socket name. This was needed during some debug, and may be useful for a real UDP transport later, so we're keeping it. Finally, we added documentation for the above items.
* fixes #228 aio iov should have larger limits (dynamically allocated)Garrett D'Amore2018-02-05
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* fixes #173 Define public HTTP server APIGarrett D'Amore2018-02-01
| | | | | | | | | | | | | | | | | | | | | | | This introduces enough of the HTTP API to support fully server applications, including creation of websocket style protocols, pluggable handlers, and so forth. We have also introduced scatter/gather I/O (rudimentary) for aios, and made other enhancements to the AIO framework. The internals of the AIOs themselves are now fully private, and we have eliminated the aio->a_addr member, with plans to remove the pipe and possibly message members as well. A few other minor issues were found and fixed as well. The HTTP API includes request, response, and connection objects, which can be used with both servers and clients. It also defines the HTTP server and handler objects, which support server applications. Support for client applications will require a client object to be exposed, and that should be happening shortly. None of this is "documented" yet, bug again, we will follow up shortly.
* Windows UDP support.Garrett D'Amore2017-09-29
This implements the basic UDP functionality for Windows (required for ZeroTier for example). We have also introduced a UDP test suite to validate that this actually works. While here a few Windows compilation warnings / nits were fixed.