| Commit message (Collapse) | Author | Age |
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fixes #290 sockaddr improvements
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This does a few things. First it closes a case where a dropped
message could prevent subsequent connection attempts from getting through.
Second, it changes the rate at which we retry, and the timeout, to be
a lot more aggressive when attempting to establish a connection. We
retry every 500 ms, for up to 2 minutes, before giving up. This gives
a lot more resilience in the face of message loss that is typical of
ZeroTier in some environments when first establishing communication.
Third, makes the values for the connection attempts *tunable*, so
that applications can adjust for different deployment scenarios.
Fourth, it includes the ability to get the UDP socket name. This was
needed during some debug, and may be useful for a real UDP transport
later, so we're keeping it.
Finally, we added documentation for the above items.
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fixes #267 zerotier transport should lock ZT_HOME
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This causes TCP, TLS, and ZT endpoints to resolve any
wildcards, and even IP addresses, when reporting the listen
URL. The dialer URL is reported unresolved. Test cases
for this are added as well, and nngcat actually reports this
if --verbose is supplied.
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We changed the timers to use msec granularity, but we missed this
one. The result is that in certain code flows the IPC connection
times can look quite long -- with weird 10 sec stalls.
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ConnectNamedPipe can return ERROR_PIPE_CONNECTED, and does not
enqueue a completion packet if it does. So we need to handle
that specially.
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We enabled verbose compiler warnings, and found a lot of issues.
Some of these were even real bugs. As a bonus, we actually save
some initialization steps in the compat layer, and avoid passing
some variables we don't need.
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It turns out that at least on some systems, the CreateNamedPipeW
does not behave as we'd expect. Furthermore, using the Unicode
variants seems have a negative impact on compatibility with legacy
nanomsg.
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This addresses the use of the pipe special field, and eliminates it.
The message APIs (recvmsg, sendmsg) need to be updated as well still,
but I want to handle that as part of a separate issue.
While here we fixed various compiler warnings, etc.
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While here, we cleaned up a few other unused variables in the HTTP code.
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This introduces enough of the HTTP API to support fully server
applications, including creation of websocket style protocols,
pluggable handlers, and so forth.
We have also introduced scatter/gather I/O (rudimentary) for
aios, and made other enhancements to the AIO framework. The
internals of the AIOs themselves are now fully private, and we
have eliminated the aio->a_addr member, with plans to remove the
pipe and possibly message members as well.
A few other minor issues were found and fixed as well.
The HTTP API includes request, response, and connection objects,
which can be used with both servers and clients. It also defines
the HTTP server and handler objects, which support server applications.
Support for client applications will require a client object to be
exposed, and that should be happening shortly.
None of this is "documented" yet, bug again, we will follow up shortly.
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This changes the backend (internal) HTTP API to provide a much more
sensible handler scheme, where the handlers are opaque objects and we
can allocate a handler for different types of tasks.
We've also added support serving up directories of static content, and
added code to validate that the directory serving is working as intended.
This is a key enabling step towards the public API.
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This refactor of the file API provides a simpler and easier to use
interface for our needs (and simpler to implement) in both the
ZeroTier transport and the HTTP/TLS file accesses. It also removes
some restrictions present on the old one, although it is still not
suitable for working with large files. (It will work, just be
very inefficient as the entire file must be loaded into memory.)
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This addresses a number of problems that were found on Windows,
including one bug that actually turned up in testing on POSIX.
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fixes #155 POSIX TCP & IPC could avoid a lot of context switches
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There is now a public nng_duration type. We have also updated the
zerotier work to work with the signed int64_t's that the latst ZeroTier
dev branch is using.
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This includes converting the ZeroTier transport to use these.
The new API supports file creation, retrieval, and deletion. It
also supports directory methods for traversal, creation, and
deletion. It also has a few methods to obtain well-known directories
like $TMPDIR and $HOME.
A rich test suite for this functionality is added as well.
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We introduced richer, deeper tests for UDP functionality.
These tests uncovered a number of issues which this commit fixes.
The Windows IOCP code needs to support multiple aios on a single
nni_win_event. A redesign of the IOCP handling addresses that.
The POSIX UDP code also needed fixes; foremost among them is the
fact that the UDP file descriptor is not placed into non-blocking
mode, leading to potential hangs.
A number of race conditions and bugs along the implementation of
the above items were uncovered and fixed. To the best of our knowledge
the current code is bug-free.
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Added TCP socket address properties on pipes.
This adds the plumbing for the various platform specifics, and
includes both v4 and v6 handling.
We've included a TCPv6 test as well.
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This implements the basic UDP functionality for Windows (required
for ZeroTier for example). We have also introduced a UDP test suite
to validate that this actually works. While here a few Windows
compilation warnings / nits were fixed.
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This moves the DNS related functionality into common code, and also
removes all the URL parsing stuff out of the platform specific code
and into the transports. Now the transports just take sockaddr's on
initialization. (We may want to move this until later.)
We also add UDP resolution as another separate API.
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We only compile files that are appropriate for the platform. (We
still have guards in place, to allow for a future single .C file
to be built from all the sources.) We also remove the subsystem defines;
if a new platform needs to deviate from POSIX in ways beyond what we
intended here, then that platform should just copy those parts into
a new platform directory, rather than cross including portions from
POSIX.
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If the underlying platform fails (FreeBSD is the only one I'm aware
of that does this!), we use a global lock or condition variable instead.
This means that our lock initializers never ever fail.
Probably we could eliminate most of this for Linux and Darwin, since
on those platforms, mutex and condvar initialization reasonably never
fails. Initial benchmarks show little difference either way -- so we
can revisit (optimize) later.
This removes a lot of otherwise untested code in error cases and so forth,
improving coverage and resilience in the face of allocation failures.
Platforms other than POSIX should follow a similar pattern if they need
this. (VxWorks, I'm thinking of you.) Most sane platforms won't have
an issue here, since normally these initializations do not need to allocate
memory. (Reportedly, even FreeBSD has plans to "fix" this in libthr2.)
While here, some bugs were fixed in initialization & teardown.
The fallback code is properly tested with dedicated test cases.
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This fixes one major problem, which was that if nni_fini() was called
once on Windows, it would not be further possible to call nni_init().
While here fixed a few compilation issues.
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A little benchmarking showed that we were encountering far too many
wakeups, leading to severe performance degradation; we had a bunch
of threads all sleeping on the same condition variable (taskqs)
and this woke them all up, resulting in heavy mutex contention.
Since we only need one of the threads to wake, and we don't care which
one, let's just wake only one. This reduced RTT latency from about
240 us down to about 30 s. (1/8 of the former cost.)
There's still a bunch of tuning to do; performance remains worse than
we would like.
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This passes valgrind 100% clean for both helgrind and deep leak
checks. This represents a complete rethink of how the AIOs work,
and much simpler synchronization; the provider API is a bit simpler
to boot, as a number of failure modes have been simply eliminated.
While here a few other minor bugs were squashed.
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Apparently there are circumstances when a pipedesc may get orphaned form the
pollq. This triggers an assertion failure when it occurs. I am still
trying to understand how this can occur. Stay tuned.
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We have seen leaks of pipes causing test failures (e.g. the Windows
IPC test) due to EADDRINUSE. This was caused by a case where we
failed to pass the pipe up because the AIO had already been canceled,
and we didn't realize that we had oprhaned the pipe. The fix is to
add a return value to nni_aio_finish, and verify that we did finish
properly, or if we did not then we must free the pipe ourself. (The
zero return from nni_aio_finish indicates that it accepts ownership
of resources passed via the aio.)
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This logic leaves a race condition in the dial side, which will
be fixed with a subsequent change to convert that to fully asynchronous
as well.
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This is only lightly tested, and I expect that there remain
some race conditions. Endpoint logic in particular needs
work.
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We still have endpoint related races apparently; we need to examine
the possibility of handling endpoints much like we do pipes, which seem
to be race free.
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We are still seeing likely errors with pipes outliving their associated
endpoints, so work is still needed here.
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The IOCP code has been refactored to improve reuse, and hopefully
will be easier to use with TCP now. Windows IPC using Named Pipes
is mostly working -- mostly because there is a gnarly close-race.
It seems that we need to take some more care to ensure that the
pipe is not released while requests may be outstanding -- so some
deeper synchronization between the IOCP callback logic and the
win_event code is needed. In short, we need to add a condvar to
the event, and notice when we have submitted work for async completion,
and make sure we flag the event "idle" after either completion or
cancellation of the event.
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Modern Windows (Vista and later) have light weight Slim Read/Write locks
which only occupy 64 bits, and don't require any memory allocation to
create.
While here clean up a few more unreferenced variables found with the
Microsoft compilers.
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I seem to be having a very difficult time getting dual-stack sockets
to function properly on Windows. I've sort of abandoned it for now.
I need to think about how to solve this -- it's not clear to me
right now whether dual stack sockets are the right answer or not.
People do expect these to work, but a tcp6:// url might be more
elegant.
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