| Commit message (Collapse) | Author | Age |
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before: nni_file_is_dir with path D:\\ D:/ D: all returns false
after: nni_file_is_dir with path D:\\ D:/ D: all returns true
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This also fixes a leaked TCP connection on a failure path, which we
noticed while working this change.
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This changes the signature of the aio cancellation routines
to take the argument for cancellation directly, so we do not
need to lookup the argument using the nni_aio_get_prov_data.
We should probably consider eliminating nni_aio_get_prov_data,
and co, and changing the prov_extra to reflect prov_data. Later.
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fixes #622 incorrect assumptions about malloc(0)
Windows actually allocates an object of size zero when calling
malloc on size zero. This is unusual behavior, and we just
add logic to work more like malloc on POSIX systems.
Other systems can return non-NULL objects to fixed pages here.
We think the best option here is to uniformly return NULL from
our APIs in these circumstances, and to include testing to validate
that.
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On QNX, specifying a numeric servname while leaving ai_socktype unspecified would result in EAI_SERVICE.
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fixes #596 POSIX IPC should move away from pipedesc/epdesc
fixes #598 TLS and TCP listeners could support NNG_OPT_LOCADDR
fixes #594 Windows IPC should use "new style" win_io code.
fixes #597 macOS could support PEER PID
This large change set cleans up the IPC support on Windows and
POSIX. This has the beneficial impact of significantly reducing
the complexity of the code, reducing locking, increasing
concurrency (multiple dial and accepts can be outstanding now),
reducing context switches (we complete thins synchronously now).
While here we have added some missing option support, and fixed a
few more bugs that we found in the TCP code changes from last week.
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This also arranges for server shutdown to be handled using
the reaper, leading to more elegant cleanup.
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fixes #179 DNS resolution should be done at connect time
fixes #586 Windows IO completion port work could be better
fixes #339 Windows iocp could use synchronous completions
fixes #280 TCP abstraction improvements
This is a rather monstrous set of changes, which refactors TCP, and
the underlying Windows I/O completion path logic, in order to obtain
a cleaner, simpler API, with support for asynchronous DNS lookups performed
on connect rather than initialization time, the ability to have multiple
connects or accepts pending, as well as fewer extraneous function calls.
The Windows code also benefits from greatly reduced context switching,
fewer lock operations performed, and a reduced number of system calls
on the hot code path. (We use automatic event resetting instead of manual.)
Some dead code was removed as well, and a few potential edge case leaks
on failure paths (in the websocket code) were plugged.
Note that all TCP based transports benefit from this work. The IPC code
on Windows still uses the legacy IOCP for now, as does the UDP code (used
for ZeroTier.) We will be converting those soon too.
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fixes #573 atomic flags could help
This introduces a new atomic flag, and reduces some of the global
locking. The lock refactoring work is not yet complete, but this is
a positive step forward, and should help with certain things.
While here we also fixed a compile warning due to incorrect types.
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This should work on both Windows and the most common POSIX
variants. We will create at least two threads for running
completions, but there are numerous other threads in the code.
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This changes nni_task_fini to always run synchronously, waiting
for the task to finish before cleaning up. Much simpler code.
Additionally, we've refactored the resolver code to avoid the
use of taskqs, which added complexity and inefficiency. The
approach of just allocating its own threads and a work queue
to process them turns out to be vastly simpler, and actually
reduces extra allocations and context switches.
wip
POSIX resolv threads.
(Taskqs are just overhead and complexity here.)
Windows resolver changes.
Task cleanup.
fix up windows mutex.
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fixes #438 Consider dropping AI_V4MAPPED
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fixes #326 consider nni_taskq_exec_synch()
fixes #410 kqueue implementation could be smarter
fixes #411 epoll_implementation could be smarter
fixes #426 synchronous completion can lead to panic
fixes #421 pipe close race condition/duplicate destroy
This is a major refactoring of two significant parts of the code base,
which are closely interrelated.
First the aio and taskq framework have undergone a number of simplifications,
and improvements. We have ditched a few parts of the internal API (for
example tasks no longer support cancellation) that weren't terribly useful
but added a lot of complexity, and we've made aio_schedule something that
now checks for cancellation or other "premature" completions. The
aio framework now uses the tasks more tightly, so that aio wait can
devolve into just nni_task_wait(). We did have to add a "task_prep()"
step to prevent race conditions.
Second, the entire POSIX poller framework has been simplified, and made
more robust, and more scalable. There were some fairly inherent race
conditions around the shutdown/close code, where we *thought* we were
synchronizing against the other thread, but weren't doing so adequately.
With a cleaner design, we've been able to tighten up the implementation
to remove these race conditions, while substantially reducing the chance
for lock contention, thereby improving scalability. The illumos poller
also got a performance boost by polling for multiple events.
In highly "busy" systems, we expect to see vast reductions in lock
contention, and therefore greater scalability, in addition to overall
improved reliability.
One area where we currently can do better is that there is still only
a single poller thread run. Scaling this out is a task that has to be done
differently for each poller, and carefuly to ensure that close conditions
are safe on all pollers, and that no chance for deadlock/livelock waiting
for pfd finalizers can occur.
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We offer uid, gid, process id, and even zone id where we have them.
Docs and tests are provided.
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fixes #382 Permissions support for IPC on POSIX
This adds support for permission management on Windows and
POSIX systems. There are two different properties, and they
are very different.
Tests and documentation are included.
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fixes #106 TCP keepalive tuning
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This closes a fundamental flaw in the way aio structures were
handled. In paticular, aio expiration could race ahead, and
fire before the aio was properly registered by the provider.
This ultimately led to the possibility of duplicate completions
on the same aio.
The solution involved breaking up nni_aio_start into two functions.
nni_aio_begin (which can be run outside of external locks) simply
validates that nni_aio_fini() has not been called, and clears certain
fields in the aio to make it ready for use by the provider.
nni_aio_schedule does the work to register the aio with the expiration
thread, and should only be called when the aio is actually scheduled
for asynchronous completion. nni_aio_schedule_verify does the same thing,
but returns NNG_ETIMEDOUT if the aio has a zero length timeout.
This change has a small negative performance impact. We have plans to
rectify that by converting nni_aio_begin to use a locklesss flag for
the aio->a_fini bit.
While we were here, we fixed some error paths in the POSIX subsystem,
which would have returned incorrect error codes, and we made some
optmizations in the message queues to reduce conditionals while holding
locks in the hot code path.
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fixes #290 sockaddr improvements
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This does a few things. First it closes a case where a dropped
message could prevent subsequent connection attempts from getting through.
Second, it changes the rate at which we retry, and the timeout, to be
a lot more aggressive when attempting to establish a connection. We
retry every 500 ms, for up to 2 minutes, before giving up. This gives
a lot more resilience in the face of message loss that is typical of
ZeroTier in some environments when first establishing communication.
Third, makes the values for the connection attempts *tunable*, so
that applications can adjust for different deployment scenarios.
Fourth, it includes the ability to get the UDP socket name. This was
needed during some debug, and may be useful for a real UDP transport
later, so we're keeping it.
Finally, we added documentation for the above items.
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fixes #267 zerotier transport should lock ZT_HOME
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This causes TCP, TLS, and ZT endpoints to resolve any
wildcards, and even IP addresses, when reporting the listen
URL. The dialer URL is reported unresolved. Test cases
for this are added as well, and nngcat actually reports this
if --verbose is supplied.
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We changed the timers to use msec granularity, but we missed this
one. The result is that in certain code flows the IPC connection
times can look quite long -- with weird 10 sec stalls.
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ConnectNamedPipe can return ERROR_PIPE_CONNECTED, and does not
enqueue a completion packet if it does. So we need to handle
that specially.
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We enabled verbose compiler warnings, and found a lot of issues.
Some of these were even real bugs. As a bonus, we actually save
some initialization steps in the compat layer, and avoid passing
some variables we don't need.
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It turns out that at least on some systems, the CreateNamedPipeW
does not behave as we'd expect. Furthermore, using the Unicode
variants seems have a negative impact on compatibility with legacy
nanomsg.
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This addresses the use of the pipe special field, and eliminates it.
The message APIs (recvmsg, sendmsg) need to be updated as well still,
but I want to handle that as part of a separate issue.
While here we fixed various compiler warnings, etc.
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While here, we cleaned up a few other unused variables in the HTTP code.
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This introduces enough of the HTTP API to support fully server
applications, including creation of websocket style protocols,
pluggable handlers, and so forth.
We have also introduced scatter/gather I/O (rudimentary) for
aios, and made other enhancements to the AIO framework. The
internals of the AIOs themselves are now fully private, and we
have eliminated the aio->a_addr member, with plans to remove the
pipe and possibly message members as well.
A few other minor issues were found and fixed as well.
The HTTP API includes request, response, and connection objects,
which can be used with both servers and clients. It also defines
the HTTP server and handler objects, which support server applications.
Support for client applications will require a client object to be
exposed, and that should be happening shortly.
None of this is "documented" yet, bug again, we will follow up shortly.
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This changes the backend (internal) HTTP API to provide a much more
sensible handler scheme, where the handlers are opaque objects and we
can allocate a handler for different types of tasks.
We've also added support serving up directories of static content, and
added code to validate that the directory serving is working as intended.
This is a key enabling step towards the public API.
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This refactor of the file API provides a simpler and easier to use
interface for our needs (and simpler to implement) in both the
ZeroTier transport and the HTTP/TLS file accesses. It also removes
some restrictions present on the old one, although it is still not
suitable for working with large files. (It will work, just be
very inefficient as the entire file must be loaded into memory.)
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This addresses a number of problems that were found on Windows,
including one bug that actually turned up in testing on POSIX.
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fixes #155 POSIX TCP & IPC could avoid a lot of context switches
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There is now a public nng_duration type. We have also updated the
zerotier work to work with the signed int64_t's that the latst ZeroTier
dev branch is using.
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This includes converting the ZeroTier transport to use these.
The new API supports file creation, retrieval, and deletion. It
also supports directory methods for traversal, creation, and
deletion. It also has a few methods to obtain well-known directories
like $TMPDIR and $HOME.
A rich test suite for this functionality is added as well.
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We introduced richer, deeper tests for UDP functionality.
These tests uncovered a number of issues which this commit fixes.
The Windows IOCP code needs to support multiple aios on a single
nni_win_event. A redesign of the IOCP handling addresses that.
The POSIX UDP code also needed fixes; foremost among them is the
fact that the UDP file descriptor is not placed into non-blocking
mode, leading to potential hangs.
A number of race conditions and bugs along the implementation of
the above items were uncovered and fixed. To the best of our knowledge
the current code is bug-free.
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Added TCP socket address properties on pipes.
This adds the plumbing for the various platform specifics, and
includes both v4 and v6 handling.
We've included a TCPv6 test as well.
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